Immortal Patron

Immortals of Air (Thought) :

Asterius: Merchants, Thieves
- Chaotic or Neutral
- Use Daggers, Move Silently as Thief
Diulanna: Will, Females
- Lawful or Neutral
- +1 to Initiative, Bonus Endurance Skill
Frey/Freyja: Friendship, Love (Northern Reaches)
- Lawful or Neutral
- Can useSwords and Daggers
Halav: Warfare and Weapon-making
- Lawful
- +2 Attack rolls when fighting humanoids
Kaarash: War
- Chaotic or Neutral
- Can use Crossbows
Koroitiku: Mischief
- Any
- Hide in Shadows as Thief
Koryis: Prosperity (Alphatia)
- Lawful
- Additional Spell Protection from Evil once per day.
Odin: Knowledge, Wisdom (Northern Reaches)
- Lawful or Neutral
- Use Spears, Javelins, can Set vs. Charge like fighter.
Noumena: Games, Puzzles
- Lawful or Neutral
- Detect secret and hidden doors as the elves do.

Immortals of Earth (Matter) :

Atruaghin: Justice
- Lawful or Neutral
- Cannot be deceived (automatically tell when someone does not tell the truth.
Djaea: Life, Storm
- Lawful or Neutral
- Can use 1st and 2nd level Druid spells
Faunus: Forest Races, Herd Animals
- Neutral or Chaotic
- Possess mystic ability Speak with Animals.
Ka the Preserver: Life, Protection
- Lawful or Neutral
- Infravision identical to Elves and Dwarves
Kagyar: Creation, Earth, Protection (Dwarves of Rockhome)
- Any
- +1 Save Vs. Rods, ability replaced at 9th level with mystics resistance power.
Terra: Nature, Creation
- Lawful
- Possess the mystic’s speak with animals power.
Valerias: Romance
- Neutral or Chaotic
- Can cast Locate, Remove Fear and Ventriloquism once per day.

Immortals of Entropy (Void) :

Alphaks: Evil, Destruction
- Chaotic
- Use Daggers and Back Stab like Thief
Atzanteotl: Tyranny (Shadow Elves)
- Choatic
- Can cast Cause Light Wounds three times per day as special power.
Hel: Undeath (Northern Reaches)
- Neutral or Chaotic
- Cannot Turn only control as 3HD higher
Loki: Deceit (Northern Reaches)
- Chaotic
- Can Find/Remove Traps like a thief.
Masauwu: Corruption, Trickery
- Chaotic
- Bonus General Skill Persuasion
Nyx : Darkness, Undead
- Any
- Can cast Darkness once per level, cannot cast Light.
Orcus: Destruction
- Chaotic
- -2AC when fighting Demihumans.
Talitha: Stealing
- Chaotic
- Gain Pick Pockets like a thief.
Thanatos: Death
- Chaotic
- All Clerics use Scythes as main weapon (requirement).

Immortals of Fire (Energy) :

Alphatia: Arcana (Alphatia)
- Lawful or Neutral
- +2 Save Vs. Rod/Staff/Spell
Benekander: Creation
- Lawful or Neutral
- Infravision identical to Elves and Dwarves
Eiryndul : Trickery
- Any
- Detect Secret and Hidden doors as an Elf.
Ilsundal: Wisdom (Elves of Alfheim)
- Lawful
- Possess the mystic’s awareness power.
Ixion: Sun
- Any
- Cast additional druid spell Produce Fire once per day, +1 to all turning rolls.
Mealiden Starwatcher: Protection
- Lawful
- Can use Longbows and Shortbows, bonus skill “Blind Shooting”.
Rad: Arcana, Knowledge (Galantri)
- Lawful
- +1 Intelligence and Wisdom (Max 18)
Pfiarr: Magical Learning
- Neutral
- Can Hear Noise as a Thief
Rafiel: Arcana (Shadow Elves)
- Neutral or Chaotic
- +1 Save Vs. Rods, bonus skill “Engineering”
Rathanos: Energy (Isle of Dawn)
- Neutral or Chaotic
- Can cast additional spells Resist Fire and Produce Fire once per day.
Razud: Skill (Alphatia)
- Any
- +1 Initiative, +1 Wisdom (Max 18)
Tarastia: Revenge, Justice
- Lawful
- Can use axes, bonus skill “Detect Deception”
Thor: Combat, Strength (Northern Reaches)
- Lawful or Neutral
- Clerics have 1d8 hit points (not 1d6) per level, +1 Strength (Max 18)
Zirchev: Hunting, Outcasts
- Neutral
- Bonus skills “Tracking” and “Alertness”.

Immortals of Water (Time) :

Al-Kalim: (Ylaruam)
- Lawful or Neutral
- Can choose from any 1st or 2nd level Druid spells in addition to clerical spells.
Calitha Starbrow: Sea
- Neutral
- Can cast spell Water Breathing once per day as special power.
Khoronus: Fate
- Any
- +2 Individual Initiative.
Ordana: Forests
- Neurtal
- When in forests can use Move Silently and Hide in Shadows like Thief.
Petra: Defenders
- Lawful or Neutral
- +1 Strength (Max 18), bonus skill “Leadership”
Protius: Sea Travel, Sea Creatures
- Any
- Swimming rate equal to normal movement, cannot drown unless tied or unconscious.
Vanya: Conquerors (Thyarius)
- Any
- Can uses Swords, Lances and Daggers.

Immortal Patron

Mystara and the Path to Immortality enluki enluki