Ability Scores and Saving Throws

In the standard rules, the only ability score that can affect a saving throw is Wisdom (affects saving throws vs. spells). The DM does, however, have the option to apply ability score bonuses and penalties to other saving throws:

Strength: Modifies saving throws vs. paralysis and turn to stone.
Intelligence+: Modifies saving throws vs. mind attacks (charm, confusion, control, fear, feeblemind, sleep, etc.).
Wisdom+: Modifies saving throws vs. spells.
Dexterity: Modifies saving throws vs. wands and dragon breath.
Constitution: Modifies saving throws vs. poison (but not vs. death ray).
Charisma: No bonus to saving throws.

+Combined modifier cannot exceed + / — 3.

Ability Scores and Saving Throws

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