Skrogg’s Journal – Chapter 1
The Ragnar Chronicles Part One
Tserdain, 3rd Felmont 1000
(Early autumn 39deg F, with light rain).
A sombre mood had fallen over Ravenholm, the troll raids had taken their toll and without work/adventure the village would be in trouble to make it through the winter without loss.
As the yet unnamed party met in the Ravenholm drinking hall to celebrate the name day of Kurin Stonebrough, drinking and quaffing started early, a traveler walked into to hall and announced in a Darokin accented Thyatian that he was looking for Bronic Stonebrough.
Bronic invited the traveler to join you at the table to hear what he had to say. An offer of work. Apparently while traveling through the wilds near the border of Rockhome he stopped at The Manor (owned by a wizard named Lirdrium Arkayz). The thrall to the owner (Jenlar Temlin) had paid him to bring a message to Bronic who had adventured with Lirdrium Arkayz in days past. Bronic scanned the message (and map on back) and passed to message to Kurin, saying happy birthday. He also presented Kurin with a potion of healing with three doses.
Needless to say in desperate times any job is good, even better with automatic payment offered and the possibility of further riches. After discussing with his friends (and Skrogg) hey!, looking at the overland route it was decided to convince Jarl Olaf Pin-Leg that taking the Grey Mist would benefit Ravenholm the most. (This involved lots more drinking, banging of mugs on tables and finally offering the usual 50% of treasure).
The course picked would sail them out the Nordersford fjord, around the headland, pass through Norrvik and finally take the oar’s out and row up the Krevilan river to base of the Barkel mountains. Ravenholm became a den of activity and excitement as the Grey Mist was prepared to sail. The next day after saying farewell to loved ones (and some not so loved) the Grey Mist slipped into morning mist from the Ravenholm docks. The first day sailing was smooth (if not cold, 36degF) and took the Grey Mist out of the Fjord with good speed, the predominant W wind aiding the travel (90 miles). During the second day sailing a sail was spotted coming out of mist 300 yards to starboard. All the party members failed to recognize the sail (Skald check) leaving Jarl Olaf to inform them to ROW… as the sail belonged to a famous raider Sven Odinson from Ostland. Ragnar immediately tried to yell abuse, Thorsgrim grabbing his hammer, Sven started loading his crossbow, and Skrogg running to the stern to get a better look…… even with the wind Odinson’s Long-ship closed the distance on the Grey Mist. Olaf, seeing his crew NOT ROWING, rather loudly informed them to ROW again. With ALL his crew rowing the Grey Mist was able to evade Odinson’s long-ship.
A day later the Grey Mist glided into the docks of Norrvik, Olaf gave the crew shore leave to investigate while he had word with the Harbor master about the Ostland vessel. Strangely not many from the party took up the offer as they felt it was unclean, or didn’t have enough Guldan.
With temperatures still balmy (36degF) and light rain being the constant friend the Grey Mist left Norrvik and rowed up river toward The Manor. Mid day, the watchmen gave a startled cry …. DRAGON. Everyone panicked (well, everyone except Skrogg, who couldn’t speak Heldannic). As the party watched the dragon banked, revealing its black colour. A second cry went up from the watchman…. DRAGONs. Not large but, THREE. Olaf ordered the ballista assembled on the deck and the sail taken down! With quick (boating skill) work Ragnar organized the party taking down the sail. Strangely the dragons didn’t seem interested in the boat, as if looking for something…. circled the boat then carried on their journey.
The remaining journey up river was uneventful as not many creatures or vessels are interested in messing with 75 armed and some-what jumpy Northmen. Leaving the Grey Mist behind, and using the map provided by Jenlar Temlin’s the party entered the forest, following a 20’ wide trail to The Manor. The trail seemed peaceful and safe, a couple of degrees warmer than outside (45deg F). Half a days travel took the adventures to the steps of an unfortified long-hall the likes of the party had not seen (Kurin informed the party that it was indeed made from marble). An open courtyard greeted the party with very life like statues of heroic adventures and fierce monsters. As the party approached the main doors two heavily armed Northmen open the doors ….. “We have been expecting you Jenlar Temlin is waiting to meet you”.
The party accepted the invitation, Jenlar explained that his master (who was busy performing a magical experiment) needed the party to investigate The Rock and bring back its secrets….. he also offered to pay the adventures 400 Guldan each and they could keep any treasure found, his master only wanted the secret to The Rock. Horses were offered but failed to be acted on (except Sven having “a look” at them). After comfortably resting but before the party set out the next day (and after sending the payment to the Grey Wind). Jenlar gave them one final warning ….
Trudging slowly (thanks Kurin) the party left The Manor. Towards the end of the day the trail seemed to open up. A clearing. Suddenly the party heard singing, soft, fair voices singing to them … calling them to leave the trail and come to them….. all of the party except Sven failed their (charm person) saves. Sven played along. At the other end of the clearing were two Valkyries flying toward them on swan like wings (Sven saw two Harpies). As they got closer Sven let loose with his heavy crossbow, but did Jack… in fact all he did was cause the lead Harpy to scream " I am mighty Helgarth, queen of the harpies! Who dares to attack the Wings of Death? "
She immediately moved to attack Sven. The other seeing a small squishy looking halfling moved to attack Skrogg (thus breaking the charm spell on him). Sven fought valiantly but couldn’t compete with the shear ferocity of Helgarth’s attacks, was knocked unconscious. Meanwhile Skrogg took some minor damage, avoided his friends attempts at stopping him attacking the Valkyries, killed the second harpy. Helgarth immediately attacked Skrogg. With the hindrance provided by the party, Helgarth overcame Skrogg (who passed his Death Magic saving throw), knocking him unconscious. She then made a mistake by attacking Kurin, who seeing a very damaged non-valkyrie harpy in front of him, killed it. Then using his uncles potion healed Sven and Skrogg. Helgarth was relieved of a 200gp tiara and then the harpy trailed was followed.
The trail led north, tough going, as the party had to hack their way through in places, to the den of the Harpies. Sven used his extremely unreliable move silently skill to sneak to the entrance and have a look in the 20’ cave (made of bones). He spotted three juvenile harpies, shooting one in the back before calling for assistance. Once more help arrived the three evil little harpies were exterminated. A corpse of a dead priest was revealed, relieved of 210gp of coins and a 50gp gem.
As it was near night the party set up camp, but due to the smell of blood attracted the attention of a wolf the size of a horse. Thorsgrim was on watch and woke the other party members. Sven used his evade skill to skulk away, Kurin and Skrogg grabbed fire brands from the fire, Ragnar tried to intimidate the Dire wolf away, Thorsgrim tried to form a defensive wall. The wolf was unimpressed with the bad language, dodged away from Sven’s heavy crossbow, and both of the fire brands…… and bit Thorsgrim (who was muttering something like …. first roll and I rolled and it’s a 1). A short tussle ensued with the wolf dieing at the end of Ragnars sword.
Day ends, Nytdain 12th Felmont.
XP: 713 for adventure so far.