Mystara and the Path to Immortality

On the Road again

Azimis ramblings and a hunting trip

This missive was jotted down by Azimi flying on her magical broom.

The Wolves of Ravenholm arrived at Darokin as the true heroes in the fight against the master and all things bad in the world. Azimi’s hair was magnificent and her face shone like a queen…

They were greeted and given accommodation as befitting their station. Honours and speeches were made by all. It is pleasing to note the urchins and lesser peasant folk cheering us on as we continued to the adequate accommodation. But wait, what is that? Yes a bath!

A messenger arrived telling that a huge banquet would be held in their honour in weeks time. The heroes separated briefly. Azimi to the library, Kurin got drunk. Thorsgrim got drunk. Sir Fergus got drunk with the army & Strogg probably got drunk playing “hard ball” with the Darokin youth.

A week later the heroes were announced at the banquet. It has to say that Thorsgrim really didn’t look that well, with bags under his eyes and still slurring his words. We the true heroes were given speeches in our honour, a title and estates in Darokin (worth 10,000 per year). After much talking, listening and general partying the Heroes discovered:

  • That our army needs to go home, but have to walk.
  • Teleporting circles (sigils have been shut down)
  • There is trouble with the trees in Alfheim, their army is being urgently recalled
  • Alphatiata & Thyatis still don’t like each other. Trade is being disrupted.
  • We were invited to a bug hunt with a giant.
  • The space man previously rescued spoke of coming danger to Darokin
  • The large meteor in the sky is getting bigger

We the heroes decided to go join the bug hunt, walk our army past Alfheim, solve their problems and generally do good. Plus we might have to take command of some army units to inspire discipline.

Bored of the pomp the party decide to follow the leads from General Dalan Estali, heading East from Darokin City towards Hendry. Slipping out of Darokin without too many people crowding the streets. The ground has been torn up by the recent events, every now and then the party passes smoking hamlets and farms. But the party is greeted by smiling villages, who come out of the ruins to wave and clap the party. Towards mid afternoon (some 30 miles from Darokin).

We the heroes decided to go join the bug hunt, walk our army past Alfheim, solve their problems and generally do good. Plus we might have to take command of some army units to inspire discipline.

Arriving at the Hamlet a small child ran out of the bushes, suddenly chased by two scorpion men things. Skrogg reacted first running up to attempt to block the bug people. Skrogg looked on with annoyance as it moved past him and stung he child paralyzing the child with it’s massive stinger. Azimi froze it with her magical staff. The other scorpion man was attacked by everyone else before running off. Sir Fergus charging on the flying Griffon skewered the beast in the back with his lance. The frozen Scorpion man was hacked to pieces very quickly by Skrogg, Kurin & Thorsgrim.

Sir Fergus volunteered to scout out the village from the air and reported that more scorpion bug men were inside the village central square and had apparently captured the villagers, who were being held in the cave. Sir Fergus noted that the entrances to the village were guarded. A fire giant and hell hounds were also expected. A plan was hatched with Sir Fergus drawing the attention to the outside with a large booming lance while everyone else crept up from anther direction. Sir Fergus did his part releasing a boom so loud that everyone within 300 feet could hear it. Unfortunately the creeping plan was ruined by Skrogg who stood out in the open looking silly.

Que the battle music.

Sir Fergus ducked and dived attacking the two scorpion men again, deflecting all attacks with his shield. Using his lance with great effect. The scorpion man seeing the might Skrogg ran off to tell it’s buddies. Everyone advanced to get closer except for Azimi who flew on her broom firing a firebolt at a scorpion man.

The fire giant emerged from the large (probable Inn) with two large Kegs. One was thrown at Azimi whose magical shield spell deflected it. the next missed Kurin. Two hell hounds also ran out. The Scorpion men rushed to attack the attackers, except for two who began attempting to open the cage to get the prisoners. Azimi with a powerful hold spell froze the giant and scorpion men attempting to get into the cage. The hell hounds disappeared in a smell of Ozone as an extremely powerful and localized lightning storm stuck, vapourizing both hell hounds. Thorsgrim had called the wrath of Thor onto them. Skrogg and Sir Fergus released the inner fury of fighters and hacked with abandon slaying two of the Scorpion men. Kurin Began to hack the legs of the scorpion nearest to him methodically and examining the swing after each hack.

The Giant began to move again, as did a scorpion man bursting from the hold spell, only to be held again as Azimi’s voice began to squeek. More lightning rained down from Thor onto the scorpion men, who were duel hacked by Sir Fergus and Skrogg. Kurin just hacked.

Azimi flew down and lightning bolted two scorpion men as the unfrozen one attempted to get into the cage. Grievous wounds were done to Sir Fergus by the stinger in the tail of a scorpion man. Kurin slew a Scorpion man, breathing hard now. Hearing Azimi’s cry about saving the prisoners, Skrogg ran behind the hut firing his bow at the Scorpion man attempting to slay the prisoners. Another mighty lightning bolt from Azimi slew a Scorpion man, and promptly ran behind the Inn so the giant couldn’t see her. Thorsgrim ran towards the scorpion man attempting to get into the cage and threw his magical hammer slamming into the creatures head pulverizing the creatures head. Kuring and Sir Fergus continued to hack another two scorpion men.

The giant burst from the magical hold, and stepped closer to Thorsgrim attempting to splat him dead. Flying up behind the Inn three tiny bolts of magical missile were barely noticed. As the giant finally got closer to Thorsgrim, Thorsgrim called down Thor’s wrath with a clap of thunder another mighty lighting bolt zapped the fire giant grievously. As the griant then hit Thorsgrim with it’s might sword a rebuttal lightning strike struck the giant. As it convulsed with electricity, Sir Fergus buried his mighty two handed sword in it’s skull slaying the beast. Unfortunately, leaving him self open to attack from the remaining scorpion man’s stinger knocking him out.

The last remaining scorpion man was dispatched post haste in the feted gore of chitin exploding in righteous rage. Kuring stabilized Sir Fergus with a word.

The day ends with all the big horrible monsters dead. An investigation into the village will begin.

Summer 1006
A party and a hunting trip

Skrogg’s Journal – Chapter 47

With the battle against The Master over, much of Darokin and the known world is still aflame. The mood is buoyant however, things are going to get better. The armies of the supporting nations, Alfheim, the five Shires, Karamekious and the Vikings from Vestland are camped around the outside of Darokin City.

The ruling council of Darokin, led by Chancellor Corwyn Mauntea, has declared a public holiday, parties flow into the streets. The merchant houses even opened the taps , letting the wine flow. As the party make their way through the streets, even the dust is not annoying, their moods have lightened. Most Darokin citizens smile and wave as the PC’s pass, almost every stall holder no matter their stock want to give gifts to the “Wolves of Ravenholm” ….. many whispered conversation can be herd as they pass …. "that’s them the Norse heroes …. " "are they all so big ….. giggles "

Event 1:

As the PC’s make their way through the street market the PC’s pass a stand where a struggling artist sells quick charcoal portraits and tries to drum up business for full-colour portrait work.
Several of her sketches and paintings are up on small frames on her stand,so that passersby can gauge her skill, which is considerable. One of the full-colour pieces is of a dark and somber face, somewhat familiar.

Azimi recognises the face … Its Kelter Zerben. The face of the priest who buried the party in the Hollow World, and their adventure in Aeogos.

Kelters expression is dark and somber; his face is lined, hid eyes shadowed by pain. His clothes are all black, head to toe. Most importantly, he’s noticeably older on this painting than when the PC’s knew him.

The artist is a young woman called Akatrina. The PC talk nicely, especially Sir Fergus The artist was originally from the Grand Duchy of Karameikos, for the past few years she has been travelling all over the Known world, paying her way by painting portraits of local dominion rulers and wealthy merchants. She information about the subject of the man she painted (as the PCs get a charcoal drawing done. Basically she was employed in the gladiator pits of Thyatis when a stranger appeared, a good warrior but one driven to try and kill an Immortal, something about the lies told. He went by the name of Fornell (though when drunk he didn’t respond to the name.

Event 2:

As they make the way through the streets , suddenly the sound of marching feet is heard. An officer from the First Legion, and phalanx of troops approach. They snap to attention and salute. A messenger bearing the emblem with an Anchor and Star below, steps forth.

He struggles to find the correct titles for the "seniors and senior-eta " After this he bows, bows and bows again. Stammering he thrusts a scroll into Skroggs hand.

The note is written in Haldannic.
My Lords, Lady and Royal Highness
It is my greatest pleasure to host war heroes of your stature in our City. I we are forever in your debt. I speak for all the great merchant houses would like the opportunity to thank you as properly. We would like to hold a special ceremony in your honor, on Klarmont the 3rd.
We await your answer and have our servant at your disposal.
Chancellor Corwyn Mauntea

As Skrogg finishes reading the brief message, the messenger coughs. “My Lords I have been tasked to see that your every wish is seen too. I can take you to our finest establishments, for accommodation, food, baths and clothing.”

Basically whatever they want. They spend a whole week carousing and enjoying themselves, escorted wherever they go, given anything they want (within reason due to the war setting). They uncover a number of rumors during the week.

  • Wandering remnants of Masters Army are causing trouble but the combined forces are taking care of it.
  • Magical travel has become limited, most nations have closed down active teleport circles.
  • Disturbing reports that there is something amiss in Alfheim. Details are third hand, something about trees. The Alfheim elves seem concerned about it. With clan meetings taking place, it is more widespread than thought. Such that the Elves are preparing to depart to their homes.
  • The Five Shire halflings are having trouble leaving. The parties are too much fun.
  • Glantri army vanishes overnight. Being recalled to consolidate.
  • Tensions have risen between Thyatis and Alphatia


The day of the big ceremony arrives with the whole city breaking out flags, the tops ranking brass from each military are invited (Glantri are missing), along with the Masters from all major Guild houses in Darokin, including governors from all major settlements. All the merchant houses are involved in the planning demanding the PCs time. Heroes of their renown are much in demand as each merchant house strives to increase their status.

The main ceremony is to be held at the Merchant Guild Hall, a massive Five stories of stone and mortar building with gargoyles leering down at the corners. The evening party is probably the grandest party the PCs have ever seen. Minstrels, jugglers, dancing, food.

Toward the end of the evening the assembled dignatories and heroes are ushered int the main council chamber. Each Master makes a speech (Darokin, so lots of hand waving, which amuses Skrogg no end). Every House is represented, Corun, Halloncia, Umbarth, Toney, Pennydown, Al-Azard, Linton and Frabuch. The final speech is by Chancellor Corwyn Mauntea (from the Mauntea Trading House) where she switches to Haldannic.

“For services above and beyond, these Heroes from far off lands have come to the aid of our fair Darokin (translates into Darokin ….. cheering) The sacrifices they have made have been great. We would offer land and titles if they so wish it.”
Each PC is presented with a Scroll with a wax seal (Title Master, and deed to small dominions held in their name within Darokin (income of about 10,000gp/year).

Conversation Encounters:

1) Master Lucius Linton, does a lot of sea trade, and is very impressed with a the stories and power of the Northman ships. Thyatis has increased patrols and have blockaded most trade routs. So he is had to change the direction of his fleet from North and East to south.
He dealt a lot with Alphatia, but that has dried up with Thyatis escalating blockades. He has started dealing with the Pirate Guilds of Minrothad and the black market.

2) Master Bertram Hallonica, Very polite, talks about the beauty of southern Darokin, where the caborath forest meets the rolling hills of Dolos. Thyatis has increased patrols and have blockaded most trade routs. He suggests the safest rout would be around Alfheim through the city of Dolos, then his home City of Selenica through Rockhome then Vestland. He invites the He asks if the party would like to go on a hunting trip with him.

3) Chancellor Corwyn Mauntea approaches the party, makes polite conversation about how the war is terrible and what the parties plans are. She looks worried, she would like closer military ties with allies. The military of Darokin has suffered and is looking for leaders to fill the void. She holds a strange side conversation with Sir Ferus.

4) General Dalan Estali, of the second legion has been given the job of clearing up stragglers from the war with the Master. He is off on patrol tomorrow. Reports of strange Scorpion like creatures with a giant leading, half a day to the east, between Darokin City and Hendry. If the PCs would like to have some fun he would happily point them in the right direction.

5) Kurin spots a familar face in the crowd. Rheddrain wants to catch up. “Asks if the party have been star gazing recently.” Kurin convinces him to reveal the need, a meteor has changed direction, then he says seek him out at the Golden Goat tavern after your hunting trip to discuss plans." He is also excited about the information from the street artist Akatrina. He had been having trouble locating Kelter magically and this is the first lead he has.

Much other polite conversation, but nothing of interest….. except drinking.

A well earned rest
Conculsion to the invasion of The Master

Skrogg’s Journal – Chapter 46

Dated: 3rd Thaumont 1006, Late Spring.

Suddenly, The Master stops fighting and looks up, ignoring you. He speaks to a presence only he can see, “I need more time! You promised me power enough to do your will! It isn’t fair to take it away now! I was faithful to you! Don’t abandon me! Don’t …. no! NO!”

With the last plaintive cry, The Master begins to decay before your eyes. The flesh melts from his bones and the skeleton itself begins to crumble. Within moments, only a pitiful pile of dust and spreading stain of decay on the carpet remains."

The final confrontation ends with the death of Alrethus the wizard (second in command) and The Master turning to dust.

As the heroes real in horror at the scene the keen of eye notice that the stain forms into a shape of a snake with wings. Kurin and Thorsgrim immediately snarl in recognition, the symbol of Atzanteotl, an Immortal of Entropy.

A commotion can be heard from outside. As Azimi starts looting what she can, Sir Fergus lumbers (in a rather dented suit of armour) to the opening. Lifting the flap, a scene of chaos is relieved, giants lumbering around with various commanders giving all sorts of contradicting orders.

Sir Fergus calls over his shoulder.

“We don’t have time for that witch, sorry, my Queen. We’ve got an army on the way.”

“I can’t run any more, I’ll hold them off while you get to that Airship. Now go, go!”

The remaining heroes cut a hole in the back of Masters Tent and started making for The Masters private Airship. Azimi summons her magical energy and as Sir Fergus prepares to sell his life for his friends the very air in front of him splits apart. A magical doorway leading to the deck of the Airship. With a glance back at Azimi Sir Fergus strides onto the deck of the Airship much to the surprise of a very panicked looking crew. Azimi, seeing an “army” of giants heading her way, found flight better than valor, takes off after the Wolves of Ravenholm, out the back of the tent.

Navigating the chaos of the camp the heroes arrive at the Airship to find Sir Fergus astride the deck barking orders at the crew. It is somewhat intimidating having a 7" giant, armed with a great two-handed sword, covered in blood appear in your midst. With the screams and chaos below, it didn’t take Sir Fergus long to convince the crew that a change in management is a good thing. Much to the disgust of Sir Ragnar, who was mumbling something along the lines of ….. my one chance …. gone.

His mood brightened when he realized that he was the only party member who could attempt to pilot the Airship. GM – yes Sir Ragnar gets an Airship

As the newly acquired Airship tokes flight the heroes lick their wounds. Below them chaos reins. The power that held the forces together was disintegrating fast. Each faction trying to seize as much power as it can. Thorsgrim could be heard saying, “such is the nature of evil”.

The news of the death of The Master has spread quickly. As the hero’s arrive at the battle between the forces of the “good” nations and the Legion of Doom, the PC’s forces are hard pressed (surrounded and outclassed). The news could not have come at a better time. For the news hits like a wave, demoralizing the Legion of Doom, and like a wave on the rocks the Legion of Doom disintegrates.

Wild cheering greet the PC’s. With the PC’s help the allies are able to extricate their forces from the field, leaving the remnants of the Legion of Doom fighting themselves. With the head of the snake removed the PC’s decide to get their forces back to Darokin City and try and relieve it.

Arriving back Darokin City they are greeted by an aftermath of another great battle. The forces of Karameikos, allied with military units from the Five Shires, Alfheim and Glantri hold the field. Over the next few weeks, the over extended Desert Nomads are slowly driven back. The “Wolves of Ravenholm” are welcomed as befit great heroes. They are Knighted by the Darokin emperor and given military honors and decorations. In addition each party member is given an estate in Darokin that provides an annual income of 10,000gp. The estates are held in their name, all funds given to whoever they wish, even if they choose not to live there.

Thorsgrim has numerous dreams of a large meteor heading for Mystara. Each dream is always accompanied by lighting. DM – Thorsgrim may which to contact Thor or their mage friend Rheddrian.

Darokin survives, just, but Mystara and its nations are changed forever, politically, economically and socially. In the mean time the PC’s get a well deserved rest.

The Master Slain
Die accountants

As the brave heroes discussed the way into the masters compound the plan to simply magically change their disguises into elite guards and march up to the gate. Thanks to the ever, perfect disguise, passwords and tricks from the still working find the path the party entered the final compound of the master past a multitude of elite enemy troops.

A large ornate tent was in the middle of the compound and an airship was docked in the corner.

A tent was selected to enter, pacify and hide in before the final push. To aid this spells of silence and haste were plastered on the halfling Skrogg. Unfortunately, as he entered the tent expecting to see some mages, a tent full of accountants were surprised. Skrogg went into grim work cutting and slaying many before Fergus slew the last two. Azimi cast an illusion spell to hide the ghastly scene.

Plans to raid the masters tent were made and the heroes waited for a holy word from Thorsgrim before charging in and finding the Master, his chief mage advisor and two armoured fire giants. Azimi protected by an antimagic spell attempted to draw off the masters mage but watched as an ice storm battered her friends. The master struck her but his staff only glanced off her stoneskin. Fergus, Kurin began to butcher one stone giant as Skrogg and Thorsgrim attacked the other. Everyone in the entire tent was hasted.

Ragnar began to swing mighty blows into the body of the master who seemed to ignore him as Ragnar’s spell turning ring deflected a horrible spell. Azimi missed the mage only to watch as Skrogg casually slew the giant before bounding over and doing horrible damage to the mage who gasped with terror and retreated across the tent thinking he was safe. Fergus slew the remaining giant allowing Kurin time to chop the mages head off with his horrible axe, slaying him outright.

Thorsgrim cast a hold spell at the master only to see it rebound and thanks to his wise thinking refused to freeze. Azimi began looking for something that might act as the masters spiritual repository as physical and magical attacks seemed to do nothing. Soon she spotted beside the bed a red pulsating gem (next to the dead bodies of two women who died by Thor’s holy word). Signalling Kurin whose ears had just been ruptured by a holy word from the master. Azimi attempted to stop the masters haste spell, but unfortunately unhasted her friends (except for Thorsgrim and Azimi who were waiting by the tent flap.

Fergus attempted to communicate with Kurin who realized his chance and strode over with the dagger to strike the red pulsating gem. Unfortunately, due to massive electrical discharge (not a magical spell, but just electricity) Kurin dropped unconscious as the gem and dagger shattered.

The master exclaimed “oh bother” and began to slowly age as he continued to fight and cast a blade barrier that Fergus attempted to ignore and hack at the still invulnerable master. Fergus and Ragnar were forced to retreat, and absolutely refused to die at a word from the master.

Thorsgrim revived Skrogg (thanks to the silence spell being dispelled). Kurin being amazingly lucky dispelled the Masters blade barriers as the fighters continued to hack. However, as Skrogg fired an arrow (Azimi’s magical missiles from her wand seemed to go ping ping) the Master said something about “you promised me…” before turning to a pile of ash).

The heroes could now hear the confusion in the camp and the entire elite army began to realize that their leader was under attack and begin to investigate. Cutting a hole in the rear of the tent the heroes except for the looting Azimi, began to move to the airship, docked in the corner.

Seeing the slowness of Fergus, Azimi opened up a dimension door transporting the slow moving Fergus onto the boat. He began to calmly inform the crew that they were under new management. Azimi fled to join them on her broom (still looking like an elite guard).

The heroes had slain the master, stolen his airship and stopped the entire silly plot. They sailed over the tent city to where their army was encamped about to attack the nomad troops. Thanks to the despondency that gripped the enemy forces due to the death of the master the good guys won.

Adventure ends with the Heroes leading their victorious armies back to rewards and glory in Darokin.

Find the Camp
walk talk & find the path

Skrogg’s Journal – Chapter 45

After the defeat of the Armies of the baron, the heroes travelled to Specularum, where they were given a heroes welome, but witnessed an Alphatian flying ship parked off the docs.

They met the Duke who welcomed the heroes. At the great feast it was announced that the Duke in return for (promotion to King) was to ally himself with Alphatia with the Daughter of the Empress of Alphatia as the official envoy. Suddenly a clap the Galantri mage turned up and thanks to Azimi’s persuasion skill prevented mage blood fight.

Laren said he had important information to pass on, but just as he began to reveal the important fact, a pillar of light appeared and he vanished with a puff of disintegration. With a shock the party now new where the master was but not how to slay him. A plan was proposed to attack the masters plan while the heroes were to travel to the city of the master to attempt to slay him.

Travelling with the armies, the heroes disguised everyone using her magical art. They travelled through the huge tent city of the nomads, but only encountered some trolls who were put to sleep, slain or vanished. Some giant scorpions where slain after surprising the heroes. However, the huge city was navigated by the power of Thor from Thorsgrim.

As they approached the masters personal compound a figure beckoned the heroes into his tent saying that they were going to help the party. not surprisingly they turned out to be a vampire and his lesser vampire mistresses. Thanks to Kurin’s Dispell Evil spell, two were destroyed while the head vampire was forced to flee. Azimi cast a protection from Evil 10’ radius allowing the party to loot the treasure laid coffins. The Vampires returned, only to returned to dust thanks to Thorsgrim. The lesser vampire turned to gas and then was destroyed.

The heroes now wonder how to attack the master’s compound…

Battle for the Black Barony
Heroes of Ravenholm

Black Eagle barony stands perched high on the cliffs over looking white water bay below. A gloomy place that even the the sun has difficulty lifting the gloom. Made from black bassist stone, this where the Black Eagle Barony gets its name and some of its reputation.

Fort Doom.

Arrayed at the front of the keep, nestled into the hills and forests surrounding the keep, stood the 13th Regulars of Baron Ludwig “Black Eagle” von Hendriks and two entire armies of the “Master”, desert nomads. Monstrous forces that the Barony planned to use to become the Grand Duke of Karameikos. With the Elvenguard (the Dukes personal elite troops) yet to be mobilized it was left to the Heroes of Ravenholm to save the Grand Duchy.

Unnoticed by the the Baron or his evil court wizard, Bargle the Infamous, a massive fleet of Northmen dragon-ships (approximately 6000 Northmen) were now fast approaching the coast. Let by the Wolves of Ravenholm, the fleet had sailed under the cover of darkness, blessed by Thor with favorable winds, were within striking distance of the coast. Combined with a force of Karameikos regulars and Northmen arriving overland . The heroes had decided attack at daybreak. Thus giving the heroes time to pull off some “heroics”, Northmen on a Viking.

The words of Azimi follow:
Storm the Castle
Slay the Baron
Clear the castle

With the successful sojourn into the heart of the “Black Eagle” barony….. the Wolves made their exit from Fort Doom. Having infiltrated the main keep, killed the Baron (Kurin putting his head into a bag), Bargle and the Emissaries of the Master. Also collected were detailed battle plans of the Black Baron.

With this information a battle plan was formulated where Sir Ragnar Thorsblade would lead the Northmen fleet and Sir Fergus den Griffon leading the Northmen/Karameikos forces. The remaining heroes were to provide overview, dissuade any notion of reinforcements, disrupt communications and coordinate the attacks.

Lightning crashed as the first rays of dawn arrived. Thor, god of battle, was pleased. Sir Fergus’s force providing the anvil and Sir Ragnar’s Northmen forming the hammer. Baiting the Black barons forces out of position and allowing the Northmen to press the line. Again and again the forces clashed.

Songs of bravery, heroics and sacrifice will be sung of the day. Two figures stood out, great warriors both. Sir Fergus den Griffon a massive armored warrior who would swoop down on a giant griffon whenever the line looked like breaking. Sir Ragnar Thorsblade, paladin of Thor, leading the charge against giant living siege engines of stone and wood. As the light faded, the fighting was fierce, but inch by inch the forces of Northmen/Karameikos were forcing the monstrous troops back.

Striding into the midst strode a two small figures, a short stocky figure and a smaller one. The stocky one, his voice booming like thunder. Held forth a head.

“You wanted a blood, you wanted glory……. you will find none here but your deaths”!

“Just like your Baron”


A concussion wave of light and sound exploded outward. Knocking many off their feet. Some crying in pain clutching their ears, others twitching slowly on the ground. As the magic dissipated all that could be herd were drums, drums beating slowing….

“Doom, Doom, Doom ………. Doom”

A wave of panic rippled through the Barons forces….. their lines buckled and then broke like that of a dam.

As the field cleared. A small voice could be heard exclaiming:

“Wow, I wander what would happen if I got a band together. Rock on.”

The stocky figure was heard replying:

" Skrogg, you git, my ears are ringing, I’m adding your name to the “book”."

With the Barons forces broken, the field cleared. All that could be heard were the soft moans of the injured and dying. Stories tell of Thor himself walking the field visiting the injured, touching them with a staff, holding his hammer willing them to fight and prove themselves worthy to reach Valhalla.

Few will forget the Heroes that day, Wolves of Ravenholm. Heroes of Fort Doom.

Clear the castle

The baron was dead, Bargle lied murdered on the steps, the treasure chests were open, when one fireball had to be sucked away by Azimi staff. The Heroes decided to travel down the castle and neutralize any future attacks, find the spell books (Azimi’s only goal) and rescue any possible people from the dungeon.

Travelling downstairs to the room with the melted statue, a door was opened, but was empty, as the party emerged they were attacked by an Ethcangarian with a Hand axe who met Kurin and Skrogg and died almost instantaneously with horrible dwarven leg injuries. Azimi using her active ESP discovered the whereabouts of two more people waiting behind doors. Skrogg the halfling cannon ball was summoned, only to find a clerk who was evil and not nice (seen by Truesight spell) and then demonstrated opening the treasury of the baron (mostly full of promissory notes when he became the duke). He also revealed the true location of Bargle’s spell books (hidden under his bed). With her back turned the clerk quick as a flash drew out a weapon and attempted to back stabbing Azimi only lightly cutting her. Skrogg being outraged at this unprovoked attack, slew the cleric very quickly (a 10th level Thief) and then they opened a chest on his desk to find a gas trap and some monies.

Kurin waited outside the next room with an assailant waiting patiently. Using her persuasion skill Azimi offered not only to free the waiting Weapon trainer, but to take him into her service. This was accepted and he readily agreed to join Azimi. The only condition that Azimi was not to reveal his secret (much to the nervousness of the other heroes). He was from the Mithland guilds but was a cross dressing weapon trainer. Upto very recently he was amazingly deadly, but now just a 14th level fighter with a magical weapon and plate. He saw an oath to the Azimi and joined her service.

Bargle’s door was broken apart by the halfling cannon ball, only to see an enormous bedroom and 4 obsidian gargoyles who attacked. The swarmed him and injured Skrogg mightily. Azimi Ice stormed the room (apologies to the semi resistant halfling). Kurin and Thorsgrim burst into the room destroying two gargoyles posthaste. Skrogg ducked down and parried under his shield as the two remaining gargoyles flailed pitifully. Kuring and Thorsgrim destroyed the two remaining gargoyles (Azimi’s magical missiles bounced off harmlessly). Thorsgrim found the spell book under the bed and the party left to rescue everyone from the dungeon.

The first dungeon guard surrendered quickly and obeyed Azimi’s instructions to sit in the corner and think what he had done. Down in the horrible dungeon, Skrogg ran up and slew the nasty orge who was using a human leg as a club and then fed it to the chained up carrion crawler. Several elves and humans were freed.

The next task was to clear the courtyard. Azimi standing on the top battlements cast a fireball on the armoured trolls slaying one and injuring the others. Another fireball from the want slew another as the trolls ran from the certain death. However, some guards attacked along the battlements only to be driven off with cries of death and falling as Kurin, Skrogg and Thorsgrim drove them off.

The heroes led the way towards the gate where a group of guards and two armoured giants waited. The heroes were hasted. The guards were slain by a lightning bolt and put to sleep by Kurin (thanks to the ring), the rest ran away. Thorsgrim lightning bolted a giant rebounding it from the door. Skrogg jumped up all into the other giants Jammie. Kurin & Thorsgrim hacked as Azimi magically missiled the giant. Skrogg slew the other, before Kurin chopped the giant’s head off.

The Heroes left after completing their heroic action

Slay the Baron

As the giants lay dead, the searching of the giants revealed only two scrolls and a potion. (Who knew literate giants). Azimi detect a magical ward of some kind on the outside door. Kurin attempted to dispell the magic but apparently the magic of the door rebounded and froze the two mighty warriors Ragnar and Fergus. Azimi and Kurin dragged their frozen forms into a nearby room and locked the door.

Meanwhile, Thorsgrim and Skrogg discovered a room. (Thanks to the Halfling cannonball approach) of a little girl. She sat in the middle of the floor rocking back and forth. As she turned around both were horrified to see the form of a ghost, but both resisted aging years. Thorsgrim attempted to turn the apparition, but it resisted retreated into a candle and came back. Skrogg shivering with fear stood infront (he said he wasn’t but complaints about undead kept being heard). Thorsgrim uttered a mighty dispel evil spell only to see the ghost retreat (thanks to his truesight spell). The ghost kept asking someone to play with her. Both retreated. Azimi cast a protection from evil spell and offered to play with the ghost. After kindly asking the ghost to stop staring at her she was able to play with the ghost dolls and discover that she was the baron’s sister who wanted to return a ring to the baron. Apparently the baron was mad and the ring would help him. The ghost hinted that an “accident” had occurred and the baron wanted her to become king. Once the ring was retrieved the ghost left as Azimi had resisted several magic jar attacks, and was protected from Ghostly attacks as she had made no aggressive moves and played nicely.

The next room opened by the halfling cannon ball contained the baron’s private study, that was promptly looted by Kurin. Azimi cast ESP to hear two thoughts behind the door to reveal two beautiful women looking very scared. Azimi cast a sleep spell to put them both asleep. Thorsgrim debated the viking role of plunder, but decided that Thor wouldn’t agree. Azimi listened to “voices” from behind the wall to hear the duke and his henchmen in planning. One “voice” heard the “voices” from the party.

The plan was hatched to scroll of passwall in and then attack. Unfortunately as the portal appeared so did a wall of fire. Skrogg, Kurin and Thorsgrim jumped in, though the fire to find themselves attacked by two very large fire giants, 4 elite guards, the baron, Bargle the Infamous (the wizard) and two Emissaries of the master. A confusion spell went off confusing Thorsgrim and the fireball was sucked into Azimi’s staff. As they fought the large giants, Azimi charged into the room and using the staff of Elements sent a Ice Storm onto the Wizards and the baron. Both Emissaries died but Bargle and the baron resisted and began to cast magical protections in return.

Thorgrim continued for the entire battle to remain confused and occasionally swing at Kurin , but rolled badly and missed everytime. Skrogg after taking a mighty wound slew his giant and then was engaged by the Baron and his elite guard. Kurin eventually slew his giant before heading towards the baron and Skrogg. Rather than hitting the baron with his sword Skrogg attempted to disarm him repeatedly, but failed everytime. After taking many wounds the brave little battler collapsed unconscious under the baron’s failing to witness Kurin smash the baron’s knee and then brain him with his axe. Thorsgrim just stumbled throughout the combat confused.

When all looked dangerous Bargle decided to run away and left. Azimi uttered a magical word and Dimension Door (ed) to the steps in front of Bargle. Both crashed into each other drew likewise poisoned daggers and rolled about the steps slowly stabbing each other. It must be noted that Mages even the most mighty don’t really train for this kind of activity and after almost a minute by pure luck Azimi was able to stab Bargle. However, as his corpse was about to be searched he burst to life again and wrestled Azimi’s own blade off her. Azimi was forced to use her spare dagger and slay him again. This time Bargles ring of regeneration was taken off him and he died permanently.

The elite guards at the death of the Baron surrendered and put their hands up. After two minutes the confusion left Thorsgrim. To see that Kurin had to heal the halfling with a cure critical wounds spell. Thanks to Thorsgrim’s Truesight spell he spotted the secret door to the treasury, and it was opened. Inside were 5 chests containing most of the dukes wealth. The last chest was trapped with a fireball, but was sucked into Azimi’s staff again. But where were Bargle’s spell books?

Found in the War room were…
Plate +2
Sword +2 with an ability
Braces AC 2
Ring of Regeneration (claimed by Azimi already)
Dagger +2, +3 vs spell casters (claimed by Azimi already)
Dagger +2
Dagger +2

Day ends

Storm the Castle

The heroes devised a plan to land on the top of the roof of the central tower far above and avoiding a constant attack from defenders. Azimi was tasked withflying over on her broomstick while invisible to scout out the possible landing zones of a pegasus and Griffin. The central keep and it’s tower was chosen. In the dead of night the heroes flew by magical or beast power to land on a tower. Immediately the tower was silenced by Thorsgrim as Azimi put another tower to sleep. Ragnar and Fergus began chopping the initial tower into small pieces.

Kurin was beginning to get grumpy with the halfling desire to attack in a logical and coherent manner and jumped off early only to see the halfling fly on and attack two guardsmen. Kurin stomped up and got out his infamous book of grudges saying “That’s going straight in the book”, “Penalty”. Meanwhile another guardsman was put to sleep as Thorsgrim froze two the remaining two with a hold spell. All the guardsmen were dispatched. Some were executed by Azimi (with her special knife), back lit by a fire.

Azimi seeing that the very walls of the castle were designed to resist magic used a pentagram and a Dispel Magic spell, before a Passwall spell to drop a hole into the roof of the mages tower. A green light hovered under the now smashed table as Kurin landed on it. A search revealed some evil plans and research books. The Heroes continued down the stairs bypassing a wizard locked door. Azimi refused to be cursed by a magical tome.

An alchemist laboratory was discovered, only for the zombie sitting on a slab to be destroyed by Thorsgrim before it even moved. It’s spirit left the body as Thorsgrim approached it. The next door’s room was opened by Skrogg only to be surprised by two apprentice mages. One attempted to put him to sleep only to fail, the other lightning bolted him twice with a rebound only to make him mad. Skrogg and the still flying Fergus slew the mages in 10 seconds flat. Apparently apprentice mages are easy fodder for a flying full plate wearing warrior with a two handed sword. Fergus simply hit the poor mage on the head twice before he dropped dead. Skrogg used his short sword with giant like violence. No one else moved.

The next room contained a huge statue of the Black Baron posing looking all noble and righteous. Being vindictive Azimi turned it into a pile of mud with a magical word. Two stair cases led out of the room. Using a wizard eye spell Azimi sent her invisible eyeball to spot three grey chain mail wearing stone giants standing guard in a large corridor. The plan of rush and hack was decided upon.

Immediately the fighter types (Skrogg, Fergus & Ragnar) rushed out the corridor to attack two giants at the far end. Azimi entered the corridor only to see the remaining giant stride up. Kurin leaped to her defense, hacking at the giants legs. Thorsgrim threw his hammer. The giant then bashed Azimi who hadn’t done a thing, but his club bounded off the magical protection. Suddenly more guards burst through the doors carrying bastard swords, plate and shield. One frozen with a hold spell, but the giants resisted.

Fergus and Skrogg hacked their giant down as Ragnar continued to fight. Kurin hit the giant again with his might axe as Thorsgrim missed. Ragnar used the power of the smash attack to wound his giant greatly. The plate wearing guards failed to hit even with the heroes backs turned. The giant fighting Azimi clutched his chest and died as Azimi using her fire fingers spell slew him and wounded a guard. Thorsgrim using the power of Thor (apparently very mighty indeed) froze four guards with his holy power. The remaining giant was slain by Ragnar with a nasty chop before the last guard was slain by the thrown hammer of Thor. Kurin used his Axe to make sure the guards didn’t get up.

Day ends…

Unite the Clans

Skrogg’s Journal – Chapter 44

The heroes under the guidance of Azimi managed to speak to the council of Sharmans about getting to speak to all the tribes. However, before that each member was assigned a spirit animal who would guide and help protect them.
Skrogg – a Salamander
Azimi – a Rattlesnake
Thorsgrim – A Fish
Ragnar – a Lion
Fergus – a Hermit Crab
Kurin – a Badger

The sharmen used a fire to gate to the council of sharmen and then said that they all could travel to the tent city of all the tribes.

On the way the observant Skrogg and Throsgrim noticed as they rode their horses across the prairie four flying shapes heading their way. Fergus after being alerted flew into the clouds and saw that they were indeed dragons of the green variety. The others spotted that they were dragons, but didn’t see their colour until much later.

As the dragons flew to probably menace the group, Fergus flew high and true using his famous lance to strike the side of a winged beast. It roared with pain and flew after the pesky Griffon and its rider.

The remaining three dragons flew to attack the heroes who had spread out and cast a variety of preparation spells. One dragon suddenly froze in the air and crash landed near the dwarf. Two others breathed on the group of Azimi, Stargard and Ragnar. Azimi turned herself into a statue to save herself from save and die. Ragnar took the brunt and activated his flying component of his sword. Skrogg with his little bow shot one who now looked at Skrogg as a tasty meal.

The dragon chasing Fergus gave up, banked round and flew to attack Kurin who steadforthly spread his legs and hued the great beasts underbelly as it swooped to attack, slaying the beast.

Ragnar flew at the dragon hovering overhead and hacked mightily. As the Dragon flew over Skrogg breathing more terrible gas, Fergus’s lance again hit it in the side, but the bow of Skrogg shot the beast in the eye slaying it outright. Skrogg causally stepped out the way as the beast twitched at his feet. The Beast fighting the flying Ragnar suddenly seemed to be stunned as Ragnar hacked it’s head off with his magical sword.

Meanwhile the dwarf Kurin butchered the remaining frozen dragon. The heroes continued toward the meeting tent place. There Azimi again convinced the Tribes to unite against the Desert Nomads. However a challenge was laid down by the Tiger tribe who then watched Ragnar wielding two swords defeat their champion in 20 seconds. The Tribes agreed to unite and were informed the closest of the invaders were down the escarpment with lots of supply lines.

Drawing a circle of power, Azimi teleported the heroes to Norrvik and then to the Soderfjord Jarldoms. There the King welcomed Queens and Princes. But one Robed Nomad ambassador dismissed the claims of the Heroes. So enraged, Fergus challenged him to a dual. The wizard accepted only to see the following morning a flying Fergus ignoring a death spell and begin to hack at his mirror images. The wizard then attempted to use a illusion to escape and then invisibility. Using the ring of seeing, Fergus saw through these cowardly attempts to flew and flew after hacking at the wizard. The wizard though protected by a stoneskin spell was mightily wounded by a the striking spell that had been cast by Thorsgrim and soon perished. His companions claimed bitterly that the heroes had cheated, but the king only saw the attempts to flew and cowardness and had the nomads seized. The king agreed to send troops to the aid of Darokin his dreaded longboats.

Day ends


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