With the discovered information about Kelter the Wolves set off in Ragnars Flying longship, toward Fort Nell to the North East of Aengmor in Darokin. Azimi spends much of her time Mending the lightning damage she caused to Ragnars boat. The party decide to skirt the boarder of Aengmor, avoiding the disease ridden destruction of the once great forest. News arrives from Queen Thora by magical raven, most of it disturbing, as if events are rushing in on themselves.
World Events: Summer 1008
Plague Reach Glantri
The plague spreads into eastern Glantri by people fleeing from the Ethengarian Khanate, into humanoids of the Broken lands, then into the human via the Darokin Crater.
Due to their long standing practice of ban on clerical magic in their country, which they regret. They only have medicine to rely on to combat the plague, consequently the disease spreads like wildfire.
In an emergency session of the council of Princes of Glantri they decide to temporarily suspend the ban/regulations and appeal to Darokin for aid.
Massacre at Tromso
Increasingly, the many clerics of Heldann are winning the war on the plague. Now, the healthy forces of Heldannic Knights and Ostland penetrate into the Ethengar Khanates, at the community of Tromso, massacre some of the armies which attacked their territories.
Imperial Navies Clash
The Alphatian fleet sail around the northern end of Isle of Dawn, and the Alphatian air ships now cross the centre. The Thyatian respond with units based in Dawnport, as do elements of the Retebius Air Fleet, the elite flying corps of the Thyatian military.
There is a massive sea/air battle both side suffer great losses, losing ships and heroes on both sides. The engagement is called a victory for the Thyatians. The Alphatians are unable to make land on Thyatis and are forced to retreat to the Isle of Dawn.
Following Kelters Trail
The party make great time and spot a group of elven refugees below. Though the use of a Message spell they greet the elves, who wave at the flying ship. Ragnar lands the boat and after some polite persuasion learn that the Elves had indeed seen someone matching Kelters description and he wasn’t all bad. He had given them almost all of his food and his only blanket, but he would not let the Elves accompany him, saying he was cursed and would only bring them bad luck.
Flying off the party spot what looks like a Shadow Elf patrol on the boundary of Aengmor, Kurin somewhat incensed at a previous encounter with Shadow Elves (captured and tortured) convinces the party to eliminate them. Dwarves hold long grudeges The PC’s have the advantage of a surprise and a flying battle platform soon overcome the Shadow Elves leaving no survivors. Kurin uses a Speak with Dead to question an Elven corpse, with Valkania intimidating the heck out of them. They had invaded Alfheim at the behest of their immortal patron Rahiel when much of the Alfheim forces were off battling the Master. They had also seen a “man in black” travelling north but ignored him, since he was clearly not an elf and hence none of their concern.
Now on the right trail the PCs take to the skies again. They spot a Darokin patrol below and land to question them. The patrol snap to attention and salute. They report that they met a man matching the description, but he called himself Fortnel. They warned him of trouble ahead (roaming humanoids), only to have him reply he expected to die anyway and only wanted it to be in the right place and for the right cause. Skrogg started to feel sorry for him and has doubts as to him being evil. Waving farewell the party take to the air once more.
Into northern Darokin the party spot a mass of Humanoids (Orcs, Ogres, trolls and goblins) on the move. Seeing the opportunity to eliminate them, the party attack once more. The humanoids have no way to combat the magical assault followed by vikings on the move…. corpses litter the ground. Kurin again uses Speak with Dead to interrogate on of the dead. They ran across a man matching Kelters description, he slew their champion and made off three days ago.
Closing in the PCs spot a man on a horse riding ahead, swooping down from the sky Valkania casts Force Cage with great magical dexterity surrounding the fast riding man.
Ragnar lands the ship expertly. Skrogg accuses him of being responsible of the disaster at Haldemar and Midpoint station. He confesses and breaks down (at seeing ghosts from his past). Basically he was tricked by his false immortal patron Balthac, she revealed herself to be Hel (leader of a Entropic Immortals). Other immortals are locked in a war over an artifact, one capable of destroying all magic in the world. She and other Entropic immortals had been working behind the scenes to prolong the war, helping both factions destroy each other. With the war over the Entropy would be the most powerful force, ushering in a new era of death and corruption. Hel left him alive to suffer and die in the same way Balthac did. Hearing this the party forgive Kelters little mistakes and offer to help crush the Balthac Cult.
Combining forces the party arrive at the Temple of Balthac. The Balthac Temple is nestled in a small dale in the mountains, north east Darokin along the border with the Broken Lands. The temple itself is large rectangular building made of stone, built in an archaic fashion. The windowless exterior are decorated with bas-relief carvings representing the heroic feats of Balthac life. Are large cairn of rocks 30’ high sits outside the temple. Three wooden building stand on the other side of the cairn. The PCs investigate the two smaller buildings first, the are functional dorms used to held acolytes. Scrogg takes a set of robes from a locker.
Investigating the bigger two story building, Skrogg leads some potential initiates in. Two Balthac clerics stand guard, while five others are cleaning up the mess hall. Stairs lead up to the second story. Skrogg deceives the guard to go see the instructors on the top floor. Heading up the stairs the find a massive training floor. Three instructors are teaching acolytes in theology and greatsword. Everything goes quite as the PCs enter. Valkania intimidates everyone to listen to Kelters story. Thorsgrim uses Zone of Thruth so that the acolytes know Kelter speaks the truth. Gasps fill the room, followed by crying and shock. Chaos erupts as acolytes scatter. Ony the three trainers and four acolytes remain stoic….. then promptly die at the hands of the party.
With much of the cults power base broken the party head to the main temple. The chamber is simplicity itself, the room is bare except for an altar like sarcophagus 4’ high and 7’ long in the centre. The PCs are challenged by two Balthac priests, who are promptly put down. Skrogg with the help of Kurin, Kelter and Valkania start to remove the lid of Balthics tomb. Kurin wants to ask Balthac if he could take the very nice sword resting on the tomb lid. As they attempt to open the tomb (Kurin is pushing from the wrong direction) a door open at the far end (about 50’ away), a beautiful woman emerges, asking what are you doing.
Thorsgrim accesses his long lost memory and recognises the face from a portrait seen in Corran Keep (which is now at the base of a very large hole, where a meteor hit). “Aren’t you Lillian Corran?” At this she looks visible shaken. After a bit of too and fro, with Lady Lillian almost convincing the party that Kelter is an insane misguided man, everything goes bad for her as Skroggs sword wants to end her. Valkania shrugs off some type of charm spell, Ragnar rushes up and is promptly fireballed by Valkania as one of her Witch Bolts explodes in a Fire Ball. Skrogg dashes up and uses his second wind to hack at Lillian three times. Kelter also dashes up trying to block her escape. She has to side step a Sacred Flame from Kurin, at the last minute. But is hit in the chest by a magical thrown hammer of Thorsgrim (with a huge thunder clap).
The day ends with Lillian turning into mist and fleeing through the door.