Mystara and the Path to Immortality

Finding Kelter
Tracking Kelter to the Cairn of Balthac

With the discovered information about Kelter the Wolves set off in Ragnars Flying longship, toward Fort Nell to the North East of Aengmor in Darokin. Azimi spends much of her time Mending the lightning damage she caused to Ragnars boat. The party decide to skirt the boarder of Aengmor, avoiding the disease ridden destruction of the once great forest. News arrives from Queen Thora by magical raven, most of it disturbing, as if events are rushing in on themselves.

World Events: Summer 1008

Plague Reach Glantri

The plague spreads into eastern Glantri by people fleeing from the Ethengarian Khanate, into humanoids of the Broken lands, then into the human via the Darokin Crater.

Due to their long standing practice of ban on clerical magic in their country, which they regret. They only have medicine to rely on to combat the plague, consequently the disease spreads like wildfire.

In an emergency session of the council of Princes of Glantri they decide to temporarily suspend the ban/regulations and appeal to Darokin for aid.

Massacre at Tromso

Increasingly, the many clerics of Heldann are winning the war on the plague. Now, the healthy forces of Heldannic Knights and Ostland penetrate into the Ethengar Khanates, at the community of Tromso, massacre some of the armies which attacked their territories.

Imperial Navies Clash

The Alphatian fleet sail around the northern end of Isle of Dawn, and the Alphatian air ships now cross the centre. The Thyatian respond with units based in Dawnport, as do elements of the Retebius Air Fleet, the elite flying corps of the Thyatian military.

There is a massive sea/air battle both side suffer great losses, losing ships and heroes on both sides. The engagement is called a victory for the Thyatians. The Alphatians are unable to make land on Thyatis and are forced to retreat to the Isle of Dawn.

Following Kelters Trail

The party make great time and spot a group of elven refugees below. Though the use of a Message spell they greet the elves, who wave at the flying ship. Ragnar lands the boat and after some polite persuasion learn that the Elves had indeed seen someone matching Kelters description and he wasn’t all bad. He had given them almost all of his food and his only blanket, but he would not let the Elves accompany him, saying he was cursed and would only bring them bad luck.

Flying off the party spot what looks like a Shadow Elf patrol on the boundary of Aengmor, Kurin somewhat incensed at a previous encounter with Shadow Elves (captured and tortured) convinces the party to eliminate them. Dwarves hold long grudeges The PC’s have the advantage of a surprise and a flying battle platform soon overcome the Shadow Elves leaving no survivors. Kurin uses a Speak with Dead to question an Elven corpse, with Valkania intimidating the heck out of them. They had invaded Alfheim at the behest of their immortal patron Rahiel when much of the Alfheim forces were off battling the Master. They had also seen a “man in black” travelling north but ignored him, since he was clearly not an elf and hence none of their concern.

Now on the right trail the PCs take to the skies again. They spot a Darokin patrol below and land to question them. The patrol snap to attention and salute. They report that they met a man matching the description, but he called himself Fortnel. They warned him of trouble ahead (roaming humanoids), only to have him reply he expected to die anyway and only wanted it to be in the right place and for the right cause. Skrogg started to feel sorry for him and has doubts as to him being evil. Waving farewell the party take to the air once more.

Into northern Darokin the party spot a mass of Humanoids (Orcs, Ogres, trolls and goblins) on the move. Seeing the opportunity to eliminate them, the party attack once more. The humanoids have no way to combat the magical assault followed by vikings on the move…. corpses litter the ground. Kurin again uses Speak with Dead to interrogate on of the dead. They ran across a man matching Kelters description, he slew their champion and made off three days ago.

Closing in the PCs spot a man on a horse riding ahead, swooping down from the sky Valkania casts Force Cage with great magical dexterity surrounding the fast riding man.
Ragnar lands the ship expertly. Skrogg accuses him of being responsible of the disaster at Haldemar and Midpoint station. He confesses and breaks down (at seeing ghosts from his past). Basically he was tricked by his false immortal patron Balthac, she revealed herself to be Hel (leader of a Entropic Immortals). Other immortals are locked in a war over an artifact, one capable of destroying all magic in the world. She and other Entropic immortals had been working behind the scenes to prolong the war, helping both factions destroy each other. With the war over the Entropy would be the most powerful force, ushering in a new era of death and corruption. Hel left him alive to suffer and die in the same way Balthac did. Hearing this the party forgive Kelters little mistakes and offer to help crush the Balthac Cult.

Combining forces the party arrive at the Temple of Balthac. The Balthac Temple is nestled in a small dale in the mountains, north east Darokin along the border with the Broken Lands. The temple itself is large rectangular building made of stone, built in an archaic fashion. The windowless exterior are decorated with bas-relief carvings representing the heroic feats of Balthac life. Are large cairn of rocks 30’ high sits outside the temple. Three wooden building stand on the other side of the cairn. The PCs investigate the two smaller buildings first, the are functional dorms used to held acolytes. Scrogg takes a set of robes from a locker.

Investigating the bigger two story building, Skrogg leads some potential initiates in. Two Balthac clerics stand guard, while five others are cleaning up the mess hall. Stairs lead up to the second story. Skrogg deceives the guard to go see the instructors on the top floor. Heading up the stairs the find a massive training floor. Three instructors are teaching acolytes in theology and greatsword. Everything goes quite as the PCs enter. Valkania intimidates everyone to listen to Kelters story. Thorsgrim uses Zone of Thruth so that the acolytes know Kelter speaks the truth. Gasps fill the room, followed by crying and shock. Chaos erupts as acolytes scatter. Ony the three trainers and four acolytes remain stoic….. then promptly die at the hands of the party.

With much of the cults power base broken the party head to the main temple. The chamber is simplicity itself, the room is bare except for an altar like sarcophagus 4’ high and 7’ long in the centre. The PCs are challenged by two Balthac priests, who are promptly put down. Skrogg with the help of Kurin, Kelter and Valkania start to remove the lid of Balthics tomb. Kurin wants to ask Balthac if he could take the very nice sword resting on the tomb lid. As they attempt to open the tomb (Kurin is pushing from the wrong direction) a door open at the far end (about 50’ away), a beautiful woman emerges, asking what are you doing.

Thorsgrim accesses his long lost memory and recognises the face from a portrait seen in Corran Keep (which is now at the base of a very large hole, where a meteor hit). “Aren’t you Lillian Corran?” At this she looks visible shaken. After a bit of too and fro, with Lady Lillian almost convincing the party that Kelter is an insane misguided man, everything goes bad for her as Skroggs sword wants to end her. Valkania shrugs off some type of charm spell, Ragnar rushes up and is promptly fireballed by Valkania as one of her Witch Bolts explodes in a Fire Ball. Skrogg dashes up and uses his second wind to hack at Lillian three times. Kelter also dashes up trying to block her escape. She has to side step a Sacred Flame from Kurin, at the last minute. But is hit in the chest by a magical thrown hammer of Thorsgrim (with a huge thunder clap).

The day ends with Lillian turning into mist and fleeing through the door.

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The Wolves to the Rescue Battle

As the Heroes travelled with Erystelle and his two giant cats, they parked up Ragnar’s flying boat for the evening and then hoped off to make a lovely camp fire as Ragnar was very explicit as to what he would do if his boat was damaged.

The Fire was banked up for the night with watches set. Azimi was excluded by her spectacular failure in the past to spot anything. The watches were Erystelle, Valkania, Skrogg and Thorsgim. As blankets were rolled up, and the fire began to dim, Skrogg the mighty began the Third watch secure in his overwhelming abilities. A slight sound alerted him in the distance of a boot stepping on a stick. Out at the farthest vision in the darkness he spotted black covered figures attempting to sneak close towards the camp. Realizing that friends rarely crept up in the cover of darkness, he jumped up firing arrows at a figure and yelling for the sleeping heroes to raise up and battle the figures.

Skrogg’s bow did fire three times, but amazingly the figure seemed to almost step aside allowing two of his shafts to pass harmlessly by. The third arrow struck home, but the figure barely acknowledged it’s existence and ran on in. Thanks to Skrogg’s hurried warning the heroes (mostly) rose from their blankets. Que battle music.

6 figures emerged from the darkness, as three moved stealthily over the parked flying ship. The six figures now identified as shadow elves moved to attack, Erystelle and his two cats, Volkania, Skrogg and Thorsgrim. Azimi was still struggling out of her blanket. The Elves struck with wickedly sharp poison blades. Slaying one cat, wounding Volkania, Erystelle, Skrogg and Thorsgrim. Azimi now awake attempted to cast a spell but was countered by someone on the boat.

Thorsgrim cast a hold spell freezing the three on the boat as Skrogg, Erystelle & Volkania hacked back. Azimi seeing the way was clear jumped on her broom and flew off up and out of the range of the elves. As she uttered another spell the shadow elf leader who had now shaken off the hold spell attempted to counter it again only to see that Azimi was out of voice range. A dome of force imprisoned the leader who was physically and magically unable to escape. Thorsgrim’s concentration broke after being struck allowing the two handcrossbow carrying shadow elves to shoot at Azimi. Thankfully the first was brushed aside thanks to her shield spell but the other struck. With great concentration she maintained the force dome on the leader. Azimi rose even higher on her broom. The shadow elves attacking the rest hacked Erystelle down and slew the remaining great cat. Mortal wounds were done to Skrogg and Volkania who were also now poisoned.

The Shadow elves called for the heroes to surrender, but even when the odds were against them the heroes refused. Azimi fired down a mighty fireball into the midst of her friends shaping it around the companions. One Shadow elf died screaming as the flesh from his bones popped and melted. Then seeing the grievous wounds done to the nearby shadow elves Thorsgrim released a Holy word slaying 2 more and leaving the remaining four elves deafened. Skrogg seeing the Shadow elf distracted positioned himself behind it and shoved his magical sword into it’s back slaying it.

Volkania healed the mortally wounded Erystelle, who promptly turned a dark elf into dust with a disintegrate spell. Azimi sent Eldrich blast bolts at a crossbow man who had attempted to fire back at Azimi but missed due to range. Volkania grew wings and flew onto the boat as the two remaining elves were quickly dispatched as Skrogg climbed on board.

Meanwhile the leader of the elves seeing herself imprisoned behind such a dome, cast a darkness on herself. Skrogg and Volkania positioned themselves on either side of the dome and waited for Azimi’s go ahead. Thorsgrim revived a cat. As Azimi released the Dome of Force the darkness suddenly spread. Azimi had cast a lightning bolt to where the Leader was. SKrogg struck out with his invisible sword blade as Volkania also hit. Skrogg then moved in the darkness to where he might stand and then randomly struck out slaying the Shadow Elf Priestess (who had moved to an odd position as not to be hit).

As darkness lifted, Thorsgrim revived the last cat as Azimi cast detect magic noticing the potent swords and armour of the shadow elves. Using an identify ritual she was able to determine the considerable power of the items, but they were all attuned to shadow elves. It was quickly determined that Silanda Feadiel would receive some might presents very soon of 1 suit of scale mail + 3, 6 suits of studded leather + 2, and 6 short swords + 2 that release poison.

Only after this fight did Azimi realise that she could have Alarmed the camp to given them warning and any night since was now magically warded. Thorsgrim also remembered the power of Legend Lore and began to tell the back story.

The heroes flew on as the boat was repaired by mending cantrips.

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The Wolves to the Rescue
Helping the elves of Alfhiem

World Events: Summer 1007

Thar looks to Glantri

Thar, humanoid leader of Broken lands, seizes opportunity (with Rockhome deserted), summons a massive horde from the Altan Tepes range assembling them in the Darokin Crater. The largest horde in assembled in living memory and launches an attack into northern Darokin and Southern Glantri. With much of Glantri forces damaged with the battle of the master and the result of the meteor hit. The humanoid force overrun the southern defences and sack a number of southern Principalities. The Glantrians fight ferociously, unleashing vast magical battles as they tri to keep the seemingly endless horde at bay.

Glantri City becomes an armed camp. besieged by thousands of humanoids under Thars command. The number of Wizards stops the capital from being overrun. But the Glantrian wizards just can’t kill enough.

The humanoids are sacking, pillaging the countryside for miles around. It’s a standoff.

Newkirk and Redstone

With magical travel limited, most nations have resorted to only mundane methods of travel, sailing and walking.

Ragnar has reports while patrolling seeing an armada of sails, Thyatian sails. Can get information from the despondent troops. They look beat… Thyatis has now lost battle after battle after battle. Ragnar investigated getting the following information.

Redstone Castle is still holding out. So Alphatians keep forces in place and launch a surprise attack on Newkirk. Smashing the defences and occupy the city. Heroic efforts from the Eastern Thyatian Legion allow the majority of the Thyatian troops to evacuate the city and take ship to Dawnport in the Duchy of Tel Akbir.

A couple of weeks later the commander of Redstone Castle realize the hopeless situation and surrender. Alphatia now owns the central part of the Isle of Dawn from West Portage up to Redstone.

World Events: Autumn 1007

Ylaruam withdrawal

The Ylaruam forces withdraw from Biazzan. They cannot hold the Duchy against the returning Thyatian army. The entire force slips away before the approaching Thyatians are aware, taking with it much of Biazzans wealth.

Alfheim is No More

During the celebration of the Coronation of the High King Tendar a messenger arrived representing the Elven nation of Alfheim, the fabled hero Erystelle of Dorneryll (Blade of Vengence, Slayer of the Dragon Khordarg bearer of Scorbane), Kurin has heard tales of him. The elven clerics of Ilsundal contacted Erystelle in the hopes that the elven hero could convince the PC’s to help their allies. The war with the Master, weakened their defences leaving them open to the Shadow Elves corruption of the Alfheim. They need to help to lead an elven expedition carrying food and cold-weather gear.

Erystelle reports that the shadow elves attacks became overt, springing out of tunnels and attacking with community boundaries. Canolbarth forest continues to mutate, now the “trees Of Life” living artifacts, are dying.

In a shocking move, Alfheim flee their country, taking with them the healthy cuttings from their “Trees of Life”. Half go north to the elven kingdom of Wendar. The other half south, with permission of King Stefan, to Karameikos. The PC’s agree to help their allies and set off in Ragnars flying boat toward what is left of Canolbarth forest.

The Shadow elves start to completely occupy Canolbarth forest. They rename their new home Aengmor, after a near legendary city they built and lost more than two thousand years ago.

World Events: Winter 1007

Plague Hits Freiburg

The besieged city of Freigurg (Haldann Territories) is ravaged by a sudden swift-spreading plague. The Khan immediately mobilizes all his forces and retreats into Ethengar, but he’s too late. Once there, plague breaks out among his own people and spreads through the population.

Possessions Revolt

Meanwhile in the Thyatian controlled nations of Ochalea and the Pearl islands seize the opportunity to regain their independence, which they lost thousands of years ago. THey declare their independence and prepare military forces for a Thyatian reprisal.

Thyatis faces a decision, use force to subjugate two nations (costing troops) or ignore (lose additional troops from these two nations).

Elves Winter in Cruth

The PC’s arrive on southern boarder Aengmor … a small band of Shadow Elves attempt to murder the Hero Erystelle on the border of the the Canolbarth forest just south of Selenca. The PC are able to thwart the attempt…. with Thorsgrim using Revivify to save Erystelle’s life (and his cats).

The PC arrive to help the evacuation. The south fleeing elves from Alfheim are trapped in a harsh winter in the icy foothills north of the Cruth mountains. Early snowfall has blocked the passes into Karameikos. Againing using the flying boat they are able to leading the clerics of IIsundal though the south (Ylaruam and Selenica, Shadow Elf raids) or north (through snow blocked terrain) who can provide food for the elves.

World Events: Spring 1008

Word reaches Azim of Kelter Zerben. Looking into the Order of Balthac, it has become evident that “Fortnell/Kelter” has launched a one-man war on the Order of Balthac. In each case, according to witnesses, he challenged the cleric(s) bearing the sword-shearing-a-dragon’s-head symbol to either abandon their faith or their false Immortal ore face him in mortal combat; to a man they refused and died in the ensuing fight.

Just two weeks ago he burned down a new temple to Balthac in Selenca, a town in the south-east of Darokin.

The PC’s investigate the burning of a temple to Balthac in the town of selenca. They are able to convince a halfling apple merchant to talk about what happened. Basically he tells the story of Kelter (a man in black) challenging any false worshipers of Balthac to renounce their faith or face him in mortal combat…. they refuse so he kills them. He’s on a one man crusade.

Thorsgrim uses his Legend Lore spell to collate the legends surrounding Balthac. Balthac was a very powerful fighter from a couple of hundred years ago, a candidate for immortality (Terra his patron) but was killed and his tomb resides to the north west of Aengmor, in a place called Fort Nell (strangely matching the name Kelter was calling himself Fortnel).

More news has arrived as the PC’s have a very fortuitous clue.

The Stalemate is Broken

Pivotal event in the war between Thyatis and Alphatia.

The empress Eriadna is forced to change tactics, her military are stalled on Isle of Dawn, increasing opposition to the war at home (especially the Shiye-Lawr elves, followers of Eiryndul). She reverts to her diplomatic skills.

Helskir (on the northern tip of the Isle of Dawn) held by Thyatis since the start of the war is overrun by Alphatians without interfering with any civilian population. The Thyatian troops and ships are siezed. These Alphatian troops then move south crushing the Thyatian troops. Within days the northern 2/3 of Isle of Dawn (the military end) is under the control of Alphatia.

Within a few days Eruul Zaar, the powerful fighter who ruled Helskir, is crowned King of Helskir and the northern 2/3 of the Isle of Dawn by Empress Eriadna herself. He then marries Asteriela Torion, the third child of the Emperor of Thyatis. A coup for Zaar but strangely it is a marriage of love not just political.

Shire Reinforce Darokin

Military forces from the Five Shire reinforce Darokin to help keep order and defend Darokin form the humanoids occupying the creator in North Darokin.

The Plague Intensifies

The plague in the Heldann Territories worsens, it has now killed more than 20% of the Heldannic population and spreads into Vestland, Soderfjord and northern Ylaruam. Only through the work of powerful clerics is the plague kept at bay.

Elves Reach Karameikos

As ice melts the mountain passes open and the elven clans of Alfheim finally reach Karameikos. King Stefen allows the elf clans to settle wherever local elf-clans and communities will let them integrate. He also adds that they can form elvish dominions, on the eastern forests bordering Thyatis. Effectively he lets them settle into lands previously controlled by hostile humanoids. Most clans accept.

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Life continues only for some

As the heroes continued with their armies homewards to Vestland, they were given a military honour by the Darokin forces commanded by General Sir Fergus. They passed into the elven realm noticing that the trees looked sick but didn’t know anymore about it. Thanks to pretty unlucky Azimi.

The passed into the deserts of Yularum meeting no resistances as everyone ran away from a mighty army passing through. The Fortress to Karak commanded by dwarves it was discovered that the Dwarven King had recalled all dwarves to their underground safehold.

During the night a mist rolled into the camp as Azimi and Skrogg dropped unconscious in the middle of a sentence. Thorsgrim, Valkania and Kurin observed a Dwarven God strolling through the camp and after Kurin’s face turned white in shock some details were revealed.

The armies then carried on to the Kingdom of Vestland, where the forces separated and went homewards. Passing through rockholm.

Time Passed

Forces began to raid Thorsgrim’s domain from Ethengar and Heldannic territories. The High King summoned the heroes to demand that they embark to solve the crisis. With a word the heroes transported themselves to the northern Balck Princes territory and then tracking the raids north into the mountains of the Trollheim.

One night camping while Azimi was distracted as usual on watch 4 trolls attacked the heroes thinking that they were easy meat. As a troll charged Azimi she fell over backwards blasting a troll with scorching rays, slaying it, that then collapsed over her, trapping her. The remaining heroes wakened by the sounds of trolls emerged from their bedrolls seeing 3 trolls. As Skrogg struck a troll, Valkania summoned a wall of fire burning all the trolls. Thorsgrim summoned a mighty lightning bolt from the sky blasting two of the trolls into tiny pieces. The remaining troll bursting through the wall of fire struck Valkania but was Firery rebuked in return and then slain by Kurin who hack it’s toes and Skrogg. The troll was blown into chucks by another mighty lightning bolt. Azimi managed to emerge from under the dead troll.

Under Kurin’s knowledge and guidance from Thor, the raiders were tracked to a village and on towards Ethengar. A scout was spotted by Thorsgrim and Kurin who waved in a friendly way paralysing the scout with uncertaincy. As the scout decided to flee Thorsrim froze him with a hold person spell as Azimi flew up to scare (as she failed a animal handling) on her broom, scaring the horse towards the party. Valkania froze the horse in midsep, allowing the Scout to be tied up and questioned. He blabbed to his little heart’s content, revealing that a large encampment of Ethengar warriors was a little way off and doing the raids. The scout met an unfortunate end (Vikings not Goodie two shoes).

Kurin followed the tracks and led them to the encampment. Using a Seeming spell Azimi disquised the heroes as Ethengarnates, allowing them to get close to the camp. After being questioned, Kurin cas Tongues on Valkania who negotiated entry into the camp. Near the main tent a smaller tent was selected to spy. Azimi cast Acrane Eye allowing the major tent to be spied upon, revealing potentially major evidence and maps that needed to be collected. Disappointedly, the fireball everything approach was now out.

Still disguised as Ethengar warriors, Kurin and Volkania approached the sentries outside as Thorsgrim froze them with a hold spell. Valkania and Kurin caught them before a loud noise could be made. Skrogg joined the group ground and pound to slay the sentries quickly. Azimi strode up with and uttered a cone of cold spell right through the middle of the tent hitting everyone inside, but avoiding her friends at the entranceway. Using the power of an evoker she maximized her power freezing 6 of the 11 immediately into statues. As it was now pitch black in the tent (the fire had just been extinguished) the leader failed to hit Skrogg much. Skrogg with his black flame blade was not so much at a disadvantage. Thorsgrim again froze the leader and two others with another hold spell, leaving only two mightily wounded veterans left.

Valkania then summoned a nasty Hunger of Hader spell causing everything inside the tent except for her friends to be enveloped by slurping blackness. Several rounds passed listening to the sounds of the netherworld. Azimi waiting at the entrance managed to wave off the disturbance as another Ethengar warrior came to investigate. The blackness dissipated revealing the dead corpses frozen and acid damaged. All maps, pieces of paper and treasure were looted, before the heroes vanished with a teleport spell from Azimi. Leaving no trace and clue what happened behind.

It’s not often that every plan works successfully…

World Events: Autumn 1006

Twisted Trees of Alfheim
With the coming of autumn, the trees of the great forest of Canolbarth begin to darken, twist and mutate into sinister things. The elves of Alfheim (part of the army) are at a loss to explain the mutation, other than to guess that something in the fallout from the ash is causing it. Whatever its origin, they are helpless to halt it. The forest becomes increasingly inhospitable to the elves.
Rockhome
The Dwarves are withdrawing from the Surface world. Dwarves have been told to prepare for a coming calamity. The dwarven priests, read the signs and portents. Confirmed by a meteor heading to Mystara. Have convinced the King to order a withdrawal from the surface.
Rheddrain
Basically Rheddrain has been following up on the information from the artist in Darokin City. He has followed the clues from Thyatis City. He has been getting reports of attacks on wandering clerics and paladins all of whom follow a Darokin Immortal named Balthac. He will contact the party when he has further information. In the meantime keep he hopes the party keeps their ears to the ground.

World Events: Winter 1006

The Wolves of Ravenholm have made a safe journey home. The PC’s find themselves wintering back in their home(s). With Kurin also removing his people to go underground.

Ethengar vs. Heldann
Tendar has herd reports from the north. The Great Khan of Ethengar, who has suffered at the savage raids from the Heldannic knights and were forced eastward toward the choking black clouds from Darokin, invades Heldann Territories. His forces have marched straight to the capital, Freiburg and laid siege to it.

Redstone Besieged
On the Isle of Dawn, the Alphatian army besieged Redstone Castle.

Ylari Raid Thyatis
With most of Thyatis military forces tied up on the Isle of Dawn, the Emir has launched a daring raid. Zealot followers of the “Desert Garden” philosophy of al-Kalim used the cover of night to cross the Altan Tepes mountains into northern Thyatis. The unexpected attack took the Thyatians at Fort Nikos off guard…. believing they were completely outnumbered surrendered without a single casualty on either side. The next day the Ylaruam took Biazzan capital of Barony of Biazzan.

Thyatis is now having to pull troops back from the Isle of Dawn to deal with the Ylaruam threat

World Events: Spring 1007

Ethengarians Swarm
In the Heldann Territories, the City of Freiburg is still under siege. With the armies of the Heldannic knight limited due to the battle against the master and substantial losses to their fleet in Hollowworld. The armies of the Golden Khan were ordered to raid along the board disguised as Heldannic Knights, they were to cause trouble and capture supplies.
The PC’s intervened neutralising the Ethengarian General allowing Vestland can get the time it needs to shore up its defenses and repel future patrols.

Heldann/Thyatis Treaty
Out of time adventure the PC are requested to escort an Thyatian emissary into the Haldannic Territories and into the besieged city of Freiburg. Sneaking through the Ethengarians encampments. Mostly due to the use of magical aid of Azim and her Seeming spell.

The Empire of Thyatiis sign a treaty with Heldannic Knights. First time there is a formal alliance of the defenders of Glantri. This alerts Ylari that the Emirates may have enemies attack by the sea from the north and south (if they do not leave Thyatis). It alerts the Enthengarians that they may face an additional enemy in Thyatis once the war with Alphatia ends.

World Events: Summer 1007

Thar looks to Glantri
Thar, humanoid leader of Broken lands, seizes opportunity (with Rockhome deserted), summons a massive horde from the Altan Tepes range assembling them in the Darokin Crater.
The largest horde in assembled in living memory and launches an attack into northern Darokin and Southern Glantri. With much of Glantri forces damaged with the battle of the master and the result of the meteor hit. The humanoid force overrun the southern defences and sack a number of southern Principalities. The Glantrians fight ferociously, unleashing vast magical battles as they tri to keep the seemingly endless horde at bay.

Glantri City becomes an armed camp. besieged by thousands of humanoids under Thars command. The number of Wizards stops the capital from being overrun. But the Glantrian wizards just can’t kill enough.

The humanoids are sacking, pillaging the countryside for miles around. It’s a standoff.

Magical Travel is limited
Most nations have shored up defences against magical travel, wizards Teleporting in and laying waste to a city is not considered a good idea!

News of Kelter Zerben
Azim has heard word of Kelter Zerben. Looking into the Order of Balthac, it has become evident that “Fortnell/Kelter” has launched a one-man war on the Order of Balthac.

End of World Events……

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Moon Raker part 3

Time to investigate the monsters. After ignoring the rest of the dragon areas the heroes lined up to open the monster doors only to see Kurin look up to the left.

Seeing a long corridor with many arches off it Azimi asked the heroes to wait and duly cast Arcane Eye causing a small invisible floating eye to fly off and look down each corridor. The side effect might be a splitting head ache but the price for knowledge is low over the price of life…

As the eye flew down the corridor Azimi reported what she saw. Room after room with Abjuration runes over cells with a variety of monsters behind each. They were too horrible and varied to notice to attempt to free from their cells. The room down the end had a mage sitting at a desk, with a chest in the corner. The Heroes approached and Azimi opened with negotiations saying that they were here to save him. Needless to say no one really wants to be saved and Thorsgrim uttered a hold spell freezing the mage fast. He was tied up, Blindfolded and gaged. The Chest in the room turned out to be a mimic. Skrogg and Azimi stood surprised as Ragnar used his sword as a chest opener. The Mimic made a life altering decision and attacked Valkania who immediately blasted it to bits with a hellish rebuke of epic proportions. Bits of chest splattered across the room. Skrogg and Azimi merely said “hey, urghhhh”. The mage was searched finding some braces of defense, and the key to the monster side.

A secret door was discovered and opened to reveal the mages bed chamber. The tied up mage with his bonds Arcane Locked by Azimi was left tied up on the bed. Azimi acquired his spell book. The heroes left top open the door to the main control chamber.

After the door was opened using the two keys and the necrotic time altering magic dissipated the heroes entered a huge chamber made with black obsidian 140 x70 feet. A Throne sat in the middle on a dias and some charred dead elves lay dead on the floor. The door closed with a bang and a Balor emerged and began to monologue. “Blah blah blah my evil plans, you puny mortals cannot stop me, blah blah blah”. He might have said more but the heroes moved to attack with Skrogg striding forward firing his magical bow. Thorsgrim attempted to Divine Word the Balor back, but failed. Azimi attempted to Hold Monster the beast but failed, crash landing in a anti magic zone near the throne. The Balor strode forth and with flaming sword hit Skrogg mightily, and miss Thorsgrim with it’s whip. Ragnar strode forth and smote the beast mightily, renting it’s very existance. Roaring with pain the beast attacked but was nurfed by a Ray of Enfeeblement cast by Azimi. The beast after feebly smoting Ragnar teleported behind Azimi whipping her and burning her.

As more arrows flew from Skrogg, Ragnar strode forth at waited for the opportunity. Azimi burning from Hellish fire polymorphed into a Tranosaurs Rex (is that some sort of cross dressing dinosaur?) that she had seen in the hollow world and broke out of the whip hold. The Balor charged forward, but forgot that Ragnar was playing cat and mouse and smote the Balor slaying it, in an enormous explosion, burning and knocking Skrogg out. Skrogg was roused with a healing spell from Thorsgrim. Tyrannosaurus Rex wanded off looking for it’s eggs only seeing one of it’s little children beckoning it over to the anti magic shell and transformed back to Azimi.

The Throne was investigated, with Azimi sitting on the Throne and resting any draining urges only to discover that the meteor was very damaged and couldn’t alter course or stop. A plan was hatched using gun powder invented by Kuring to blow the meteor up in the obvious cracks in the back wall. Chemicals were scavenged inside the dragon area (luckily) and a fuse was created. As the fuse was lit Thorsgrim cast word of recall saving the heroes from exploding. Reappearing in Thorsgrim’s church in Vestland the party rushed outside to watch the meteor burst apart and change course slightly heading for the east somewhere. After 10 minutes Azimi uttered her teleport circle spell carrying the heroes to Darokin to find out that the meteor had missed Darokin and landed somewhere north east.

Darokin was saved AGAIN. Day ends… time passes “The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.” So writes Azimi

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Moon Raker part 2

Skrogg’s Journal – Chapter 49

The heroes picked themselves up and investigated the library discovering a name among the tomes available. “Draconis”. It probably meant “him who made bad choices and continued to make bad choices”. The library contained many tomes about merging multiple species, but no examples of how to stop a flying rock in space.

They then investigated the laboratory next door to discover a room with a Valkyrie stuck in a status field. Azimi, using a prestidigitation cantrip, attempted to clean up the holding arcane circle. This resulted in a gong going off and the party immediately spreading out.

Demon type thingies emerged from the walls and attacked. Skrogg who had gone defensive was missed, but Azimi who was flying on her broom was brought down by two emerging from the wall. She cast a magical shield spell deflecting many attacks. A magical darkness, sprung around Ragnar as Thorsgrim joined Skrogg in attacking one demon. Kurin hacked and hacked. One demon attacked the Valkyrie who looked very mad indeed and splatted it with a puff of brimstone. Thorsgrim pleaded with it to be nice and it agreed and attacked the disturbing demons. Azimi used her scorching rays to blast Skrogg’s and Kurin’s demons to brimstone and injured one of the ones on her.

Everyone charged the Demons splatting them forthwith. The Valkyrie revealed that it had been trapped for 200 years and used powerful healing magic to cure the heroes, reducing itself in the process and promising to joint the heroes to save the rock…

They left investigating the room that Azimi had run away from and Valkania immediately spotted a secret door leading to a passage. Up the passage, Skrogg and Ragnar avoided falling into an illusionary pit. Azimi casting a detect magic revealed that the illusion was not just the pit but the safe landing zone behind it. She then ferried everyone across using the magical broom.

Behind was a chamber where the evil villan know as Draconis the Half dragon waited. The heroes attempted to convince Draconis that they were really there to save them but failed typically badly. Draconis attacked sending in two fire bolts at Azimi who deflected one with her magical shield spell again. Draconis then vanished using a Dimensional door before anyone could say “hey”. Two statues became alive behind them and attacked. The two stone golems were destroyed with some wounds received. Azimi hid behind the desk most of the time a went pew pew with little effect from her Eldrich blasts. Skrogg the halfling had waltzed under the legs of the golem to attack it in the back successfully. Valkania blasted the golem with powerful strokes from her sword.

With the golems dust and nothing else found the heroes continued back towards the corridor where Draconis again appeared and blasted Kurin with a mighty firebolt before running off. Azimi took Skrogg with a dimension door spell down the corridor. The others ran after Draconis. Skrogg running up the corridor ate a disintegrate spell and almost appeared as ash, as Draconis again walked around the corner into the library. However, the day was saved by Thorsgrim with a word from Thor froze Draconis with a hold spell allowing Ragnar and then Kurin to slay it. Kurin used his axe to cut Draconis’ head off. Sorcerer are really good and Constitution and Charisma but rubbish at wisdom hold spells…

The heroes proceeded down the corridor through the double door to see a trapped Golden Dragon chained to a wall behind some enormous bars. Seeing that magic wouldn’t work Kurin cut the chains off the dragon and freed it. The dragon shape changed to an elf to walk out the bars and reveal that it had been lured to the floating space rock and imprisoned and it’s eggs harvested and turned into the horrible dragon men.

Day ends.

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Moon Raker
Well sort of Moon something

Skrogg’s Journal – Chapter 48

Azimi has just had exert herself and not die in a case of death or cake…

The village was sorted with Skrogg discovering a whole range of eggs down the chained pit. He veritably doth be covered in Goo as he hammered, slashed and splattered the evil eggs scorpion monster men. A somber feast was held by the town to say thanks for rescuing them.

The Wolves of Ravenholm travelled back to Darokin where another feast occurred and Sir Fergus Volunteered to take over as marshal general of the republic of Darokin. The Alien man again visited saying they needed to visit an Astronomer.

At the planetarium a telescope displayed the flying meteor at Darokin and it looked odd, not like a conventional meteor. A plan was hatched to teleport up to the surface. In short the odds were long and with the re roll cake was served just 4% off a TPK.

The arrived on the space rock to find they were in gravity (Azimi had previously cast a spell that granted air for 24 hours – like water breathing but spacy). A tunnel led to a 30’ square area with 4 arcane circles. Azimi determined that they were teleport type circles but had no idea where they went.

The Wolves entered one circle and appeared in a 30’ square room with 4 circles. This continued until different coins were placed on the ground and the riddle of the rooms was solved (or more correctly beaten completely to death through monotony).

The heroes appeared in a large room with the rubble of two stone golems and several doors. The end door was obviously warded with two key holes. Above the side doors were two signs “Dragons”, “Monsters” The Heroes chose “Dragons” and pushed through the doors.

A long wide corridor was shown with 10’ passages off it. A signal was on the floor of corridor in the shape of the immortal of entropy. Two owl bears and a half dragon were down the far end of the corridor. Attempts of communication were said and ineffective. Kurin stood on the signal and it went boom injuring everyone. Everyone except for Azimi moved up the corridor until a side passage revealed 5 more half dragon men.

The side passage half dragons ganged up in the side all breathing fire as the owl bears attacked. A couple were held from a word from Kurin, but not before Thorsgrim collapsed in a burning heap. Ragnar touching him revised him. Skrogg stood firm and slashed an owl bear. Azimi moved up and using the staff of power released a cone of cold shaped around her companions, turning one owl bear to an ice statue.

More slashing occurred slaying the remaining owl bear as Ragnar and Kurin slew the Half dragon in the corridor. The side passage was again feebly lightning bolted by Azimi, but wounding enough of the Half dragons for Skrogg to slay three in a round. The remaining frozen half dragon was put down.

Day ends. With terrible burns on everyone except for Azimi who hung back like the coward she is. It has to be noted that she ran away from the big scary empty room at the side.

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On the Road again

Azimis ramblings and a hunting trip

This missive was jotted down by Azimi flying on her magical broom.

The Wolves of Ravenholm arrived at Darokin as the true heroes in the fight against the master and all things bad in the world. Azimi’s hair was magnificent and her face shone like a queen…

They were greeted and given accommodation as befitting their station. Honours and speeches were made by all. It is pleasing to note the urchins and lesser peasant folk cheering us on as we continued to the adequate accommodation. But wait, what is that? Yes a bath!

A messenger arrived telling that a huge banquet would be held in their honour in weeks time. The heroes separated briefly. Azimi to the library, Kurin got drunk. Thorsgrim got drunk. Sir Fergus got drunk with the army & Strogg probably got drunk playing “hard ball” with the Darokin youth.

A week later the heroes were announced at the banquet. It has to say that Thorsgrim really didn’t look that well, with bags under his eyes and still slurring his words. We the true heroes were given speeches in our honour, a title and estates in Darokin (worth 10,000 per year). After much talking, listening and general partying the Heroes discovered:

  • That our army needs to go home, but have to walk.
  • Teleporting circles (sigils have been shut down)
  • There is trouble with the trees in Alfheim, their army is being urgently recalled
  • Alphatiata & Thyatis still don’t like each other. Trade is being disrupted.
  • We were invited to a bug hunt with a giant.
  • The space man previously rescued spoke of coming danger to Darokin
  • The large meteor in the sky is getting bigger

We the heroes decided to go join the bug hunt, walk our army past Alfheim, solve their problems and generally do good. Plus we might have to take command of some army units to inspire discipline.

Bored of the pomp the party decide to follow the leads from General Dalan Estali, heading East from Darokin City towards Hendry. Slipping out of Darokin without too many people crowding the streets. The ground has been torn up by the recent events, every now and then the party passes smoking hamlets and farms. But the party is greeted by smiling villages, who come out of the ruins to wave and clap the party. Towards mid afternoon (some 30 miles from Darokin).

We the heroes decided to go join the bug hunt, walk our army past Alfheim, solve their problems and generally do good. Plus we might have to take command of some army units to inspire discipline.

Arriving at the Hamlet a small child ran out of the bushes, suddenly chased by two scorpion men things. Skrogg reacted first running up to attempt to block the bug people. Skrogg looked on with annoyance as it moved past him and stung he child paralyzing the child with it’s massive stinger. Azimi froze it with her magical staff. The other scorpion man was attacked by everyone else before running off. Sir Fergus charging on the flying Griffon skewered the beast in the back with his lance. The frozen Scorpion man was hacked to pieces very quickly by Skrogg, Kurin & Thorsgrim.

Sir Fergus volunteered to scout out the village from the air and reported that more scorpion bug men were inside the village central square and had apparently captured the villagers, who were being held in the cave. Sir Fergus noted that the entrances to the village were guarded. A fire giant and hell hounds were also expected. A plan was hatched with Sir Fergus drawing the attention to the outside with a large booming lance while everyone else crept up from anther direction. Sir Fergus did his part releasing a boom so loud that everyone within 300 feet could hear it. Unfortunately the creeping plan was ruined by Skrogg who stood out in the open looking silly.

Que the battle music.

Sir Fergus ducked and dived attacking the two scorpion men again, deflecting all attacks with his shield. Using his lance with great effect. The scorpion man seeing the might Skrogg ran off to tell it’s buddies. Everyone advanced to get closer except for Azimi who flew on her broom firing a firebolt at a scorpion man.

The fire giant emerged from the large (probable Inn) with two large Kegs. One was thrown at Azimi whose magical shield spell deflected it. the next missed Kurin. Two hell hounds also ran out. The Scorpion men rushed to attack the attackers, except for two who began attempting to open the cage to get the prisoners. Azimi with a powerful hold spell froze the giant and scorpion men attempting to get into the cage. The hell hounds disappeared in a smell of Ozone as an extremely powerful and localized lightning storm stuck, vapourizing both hell hounds. Thorsgrim had called the wrath of Thor onto them. Skrogg and Sir Fergus released the inner fury of fighters and hacked with abandon slaying two of the Scorpion men. Kurin Began to hack the legs of the scorpion nearest to him methodically and examining the swing after each hack.

The Giant began to move again, as did a scorpion man bursting from the hold spell, only to be held again as Azimi’s voice began to squeek. More lightning rained down from Thor onto the scorpion men, who were duel hacked by Sir Fergus and Skrogg. Kurin just hacked.

Azimi flew down and lightning bolted two scorpion men as the unfrozen one attempted to get into the cage. Grievous wounds were done to Sir Fergus by the stinger in the tail of a scorpion man. Kurin slew a Scorpion man, breathing hard now. Hearing Azimi’s cry about saving the prisoners, Skrogg ran behind the hut firing his bow at the Scorpion man attempting to slay the prisoners. Another mighty lightning bolt from Azimi slew a Scorpion man, and promptly ran behind the Inn so the giant couldn’t see her. Thorsgrim ran towards the scorpion man attempting to get into the cage and threw his magical hammer slamming into the creatures head pulverizing the creatures head. Kuring and Sir Fergus continued to hack another two scorpion men.

The giant burst from the magical hold, and stepped closer to Thorsgrim attempting to splat him dead. Flying up behind the Inn three tiny bolts of magical missile were barely noticed. As the giant finally got closer to Thorsgrim, Thorsgrim called down Thor’s wrath with a clap of thunder another mighty lighting bolt zapped the fire giant grievously. As the griant then hit Thorsgrim with it’s might sword a rebuttal lightning strike struck the giant. As it convulsed with electricity, Sir Fergus buried his mighty two handed sword in it’s skull slaying the beast. Unfortunately, leaving him self open to attack from the remaining scorpion man’s stinger knocking him out.

The last remaining scorpion man was dispatched post haste in the feted gore of chitin exploding in righteous rage. Kuring stabilized Sir Fergus with a word.

The day ends with all the big horrible monsters dead. An investigation into the village will begin.

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Summer 1006
A party and a hunting trip

Skrogg’s Journal – Chapter 47

With the battle against The Master over, much of Darokin and the known world is still aflame. The mood is buoyant however, things are going to get better. The armies of the supporting nations, Alfheim, the five Shires, Karamekious and the Vikings from Vestland are camped around the outside of Darokin City.

The ruling council of Darokin, led by Chancellor Corwyn Mauntea, has declared a public holiday, parties flow into the streets. The merchant houses even opened the taps , letting the wine flow. As the party make their way through the streets, even the dust is not annoying, their moods have lightened. Most Darokin citizens smile and wave as the PC’s pass, almost every stall holder no matter their stock want to give gifts to the “Wolves of Ravenholm” ….. many whispered conversation can be herd as they pass …. "that’s them the Norse heroes …. " "are they all so big ….. giggles "

Event 1:

As the PC’s make their way through the street market the PC’s pass a stand where a struggling artist sells quick charcoal portraits and tries to drum up business for full-colour portrait work.
Several of her sketches and paintings are up on small frames on her stand,so that passersby can gauge her skill, which is considerable. One of the full-colour pieces is of a dark and somber face, somewhat familiar.

Azimi recognises the face … Its Kelter Zerben. The face of the priest who buried the party in the Hollow World, and their adventure in Aeogos.

Kelters expression is dark and somber; his face is lined, hid eyes shadowed by pain. His clothes are all black, head to toe. Most importantly, he’s noticeably older on this painting than when the PC’s knew him.

The artist is a young woman called Akatrina. The PC talk nicely, especially Sir Fergus The artist was originally from the Grand Duchy of Karameikos, for the past few years she has been travelling all over the Known world, paying her way by painting portraits of local dominion rulers and wealthy merchants. She information about the subject of the man she painted (as the PCs get a charcoal drawing done. Basically she was employed in the gladiator pits of Thyatis when a stranger appeared, a good warrior but one driven to try and kill an Immortal, something about the lies told. He went by the name of Fornell (though when drunk he didn’t respond to the name.

Event 2:

As they make the way through the streets , suddenly the sound of marching feet is heard. An officer from the First Legion, and phalanx of troops approach. They snap to attention and salute. A messenger bearing the emblem with an Anchor and Star below, steps forth.

He struggles to find the correct titles for the "seniors and senior-eta " After this he bows, bows and bows again. Stammering he thrusts a scroll into Skroggs hand.

The note is written in Haldannic.
My Lords, Lady and Royal Highness
It is my greatest pleasure to host war heroes of your stature in our City. I we are forever in your debt. I speak for all the great merchant houses would like the opportunity to thank you as properly. We would like to hold a special ceremony in your honor, on Klarmont the 3rd.
We await your answer and have our servant at your disposal.
Chancellor Corwyn Mauntea

As Skrogg finishes reading the brief message, the messenger coughs. “My Lords I have been tasked to see that your every wish is seen too. I can take you to our finest establishments, for accommodation, food, baths and clothing.”

Basically whatever they want. They spend a whole week carousing and enjoying themselves, escorted wherever they go, given anything they want (within reason due to the war setting). They uncover a number of rumors during the week.

  • Wandering remnants of Masters Army are causing trouble but the combined forces are taking care of it.
  • Magical travel has become limited, most nations have closed down active teleport circles.
  • Disturbing reports that there is something amiss in Alfheim. Details are third hand, something about trees. The Alfheim elves seem concerned about it. With clan meetings taking place, it is more widespread than thought. Such that the Elves are preparing to depart to their homes.
  • The Five Shire halflings are having trouble leaving. The parties are too much fun.
  • Glantri army vanishes overnight. Being recalled to consolidate.
  • Tensions have risen between Thyatis and Alphatia

Awards

The day of the big ceremony arrives with the whole city breaking out flags, the tops ranking brass from each military are invited (Glantri are missing), along with the Masters from all major Guild houses in Darokin, including governors from all major settlements. All the merchant houses are involved in the planning demanding the PCs time. Heroes of their renown are much in demand as each merchant house strives to increase their status.

The main ceremony is to be held at the Merchant Guild Hall, a massive Five stories of stone and mortar building with gargoyles leering down at the corners. The evening party is probably the grandest party the PCs have ever seen. Minstrels, jugglers, dancing, food.

Toward the end of the evening the assembled dignatories and heroes are ushered int the main council chamber. Each Master makes a speech (Darokin, so lots of hand waving, which amuses Skrogg no end). Every House is represented, Corun, Halloncia, Umbarth, Toney, Pennydown, Al-Azard, Linton and Frabuch. The final speech is by Chancellor Corwyn Mauntea (from the Mauntea Trading House) where she switches to Haldannic.

“For services above and beyond, these Heroes from far off lands have come to the aid of our fair Darokin (translates into Darokin ….. cheering) The sacrifices they have made have been great. We would offer land and titles if they so wish it.”
Each PC is presented with a Scroll with a wax seal (Title Master, and deed to small dominions held in their name within Darokin (income of about 10,000gp/year).

Conversation Encounters:

1) Master Lucius Linton, does a lot of sea trade, and is very impressed with a the stories and power of the Northman ships. Thyatis has increased patrols and have blockaded most trade routs. So he is had to change the direction of his fleet from North and East to south.
He dealt a lot with Alphatia, but that has dried up with Thyatis escalating blockades. He has started dealing with the Pirate Guilds of Minrothad and the black market.

2) Master Bertram Hallonica, Very polite, talks about the beauty of southern Darokin, where the caborath forest meets the rolling hills of Dolos. Thyatis has increased patrols and have blockaded most trade routs. He suggests the safest rout would be around Alfheim through the city of Dolos, then his home City of Selenica through Rockhome then Vestland. He invites the He asks if the party would like to go on a hunting trip with him.

3) Chancellor Corwyn Mauntea approaches the party, makes polite conversation about how the war is terrible and what the parties plans are. She looks worried, she would like closer military ties with allies. The military of Darokin has suffered and is looking for leaders to fill the void. She holds a strange side conversation with Sir Ferus.

4) General Dalan Estali, of the second legion has been given the job of clearing up stragglers from the war with the Master. He is off on patrol tomorrow. Reports of strange Scorpion like creatures with a giant leading, half a day to the east, between Darokin City and Hendry. If the PCs would like to have some fun he would happily point them in the right direction.

5) Kurin spots a familar face in the crowd. Rheddrain wants to catch up. “Asks if the party have been star gazing recently.” Kurin convinces him to reveal the need, a meteor has changed direction, then he says seek him out at the Golden Goat tavern after your hunting trip to discuss plans." He is also excited about the information from the street artist Akatrina. He had been having trouble locating Kelter magically and this is the first lead he has.

Much other polite conversation, but nothing of interest….. except drinking.

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A well earned rest
Conculsion to the invasion of The Master

Skrogg’s Journal – Chapter 46

Dated: 3rd Thaumont 1006, Late Spring.

Suddenly, The Master stops fighting and looks up, ignoring you. He speaks to a presence only he can see, “I need more time! You promised me power enough to do your will! It isn’t fair to take it away now! I was faithful to you! Don’t abandon me! Don’t …. no! NO!”

With the last plaintive cry, The Master begins to decay before your eyes. The flesh melts from his bones and the skeleton itself begins to crumble. Within moments, only a pitiful pile of dust and spreading stain of decay on the carpet remains."

The final confrontation ends with the death of Alrethus the wizard (second in command) and The Master turning to dust.

As the heroes real in horror at the scene the keen of eye notice that the stain forms into a shape of a snake with wings. Kurin and Thorsgrim immediately snarl in recognition, the symbol of Atzanteotl, an Immortal of Entropy.

A commotion can be heard from outside. As Azimi starts looting what she can, Sir Fergus lumbers (in a rather dented suit of armour) to the opening. Lifting the flap, a scene of chaos is relieved, giants lumbering around with various commanders giving all sorts of contradicting orders.

Sir Fergus calls over his shoulder.

“We don’t have time for that witch, sorry, my Queen. We’ve got an army on the way.”

“I can’t run any more, I’ll hold them off while you get to that Airship. Now go, go!”

The remaining heroes cut a hole in the back of Masters Tent and started making for The Masters private Airship. Azimi summons her magical energy and as Sir Fergus prepares to sell his life for his friends the very air in front of him splits apart. A magical doorway leading to the deck of the Airship. With a glance back at Azimi Sir Fergus strides onto the deck of the Airship much to the surprise of a very panicked looking crew. Azimi, seeing an “army” of giants heading her way, found flight better than valor, takes off after the Wolves of Ravenholm, out the back of the tent.

Navigating the chaos of the camp the heroes arrive at the Airship to find Sir Fergus astride the deck barking orders at the crew. It is somewhat intimidating having a 7" giant, armed with a great two-handed sword, covered in blood appear in your midst. With the screams and chaos below, it didn’t take Sir Fergus long to convince the crew that a change in management is a good thing. Much to the disgust of Sir Ragnar, who was mumbling something along the lines of ….. my one chance …. gone.

His mood brightened when he realized that he was the only party member who could attempt to pilot the Airship. GM – yes Sir Ragnar gets an Airship

As the newly acquired Airship tokes flight the heroes lick their wounds. Below them chaos reins. The power that held the forces together was disintegrating fast. Each faction trying to seize as much power as it can. Thorsgrim could be heard saying, “such is the nature of evil”.

The news of the death of The Master has spread quickly. As the hero’s arrive at the battle between the forces of the “good” nations and the Legion of Doom, the PC’s forces are hard pressed (surrounded and outclassed). The news could not have come at a better time. For the news hits like a wave, demoralizing the Legion of Doom, and like a wave on the rocks the Legion of Doom disintegrates.

Wild cheering greet the PC’s. With the PC’s help the allies are able to extricate their forces from the field, leaving the remnants of the Legion of Doom fighting themselves. With the head of the snake removed the PC’s decide to get their forces back to Darokin City and try and relieve it.

Arriving back Darokin City they are greeted by an aftermath of another great battle. The forces of Karameikos, allied with military units from the Five Shires, Alfheim and Glantri hold the field. Over the next few weeks, the over extended Desert Nomads are slowly driven back. The “Wolves of Ravenholm” are welcomed as befit great heroes. They are Knighted by the Darokin emperor and given military honors and decorations. In addition each party member is given an estate in Darokin that provides an annual income of 10,000gp. The estates are held in their name, all funds given to whoever they wish, even if they choose not to live there.

Thorsgrim has numerous dreams of a large meteor heading for Mystara. Each dream is always accompanied by lighting. DM – Thorsgrim may which to contact Thor or their mage friend Rheddrian.

Darokin survives, just, but Mystara and its nations are changed forever, politically, economically and socially. In the mean time the PC’s get a well deserved rest.

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