Mystara and the Path to Immortality
Azimi Bint Afaf Ibnnah Al Zarah
"Aren't I beautiful?"
Class: Magic User Level 20
Height: 5’9" Weight: 140 lbs. Eyes: Grey. Hair Black
Age: 24 Scars 3 (Scar on little finger from her 2nd knuckle on her left hand, Part of Hair turned white)
STR 9 DEX 16 WIS 10 INT 18 CON 13 CHR 16
HP 52 AC -6 (Braces AC 2, Ring +4, Dex, Cloak of Displacement) THAC0 13
Experience Points: 2,049,311 +10% bonus
DeathRay/Poison: 3 Wands: 0 Paralysis/Stone: 3 DragonBreath: 4 Rod/Staff/Spells: 0
+4 Ring. +3 vs mind attacks, +5 vs poison, +4 vs Air / Water, +2 vs Turn to Stone, +2 vs Wand, Rod/Staff/Spells, +2 vs Wands & Dragon Breath (Dex)
Staff of Elements – Air & Water: Damage d6+2. THAC0 11
Dagger + 2, + 3 vs spell casters: Damage d4+2. THAC0 11. Poison. save or die
Dagger + 2 (off hand): Damage d4+2. THACO 15
Blowgun + 2: Range: 15/20/30. THAC0 9
Weapons: Proficiency Blowgun. Dagger. Staff.
Read/Write Language (Int), Ancient History (Int), Magical Engineering (Int), Know Market Value Int), Agility Training (Dex), Meditation, Quick Casting, Spell Combination, Healing (Int), Navigation (Int), Profession (Politics) (Int), Persuasion (Cha).
Languages: Common (Thyatian), Common (Ylaraum), Common (Heldannic), Common (Galantri), Common (Ethengar), Alignment (Neutral), Elvish.
+4 Saves vs poison permanently
Immune to the effects of Starvation
Permanent Spells: Detect Magic, Tongues
Golden wolf band has a permanent Protection from Evil 10’ radius on it.
1st Level: Analyse, Charm Person, Darkness, Detect Magic, Hold Portal, Light, Read Magic, Protection from Evil, Shield, Sleep
2nd Level: Detect Invisibility, Detect Good, ESP, Knock, Invisibility, Levitate, Locate Object, Mirror image, Phantasmal Force, Web, Wizard Lock
3rd Level: Clairvoyance, Dispel Magic, Fireball, Fly, Haste, Hold Person, Infravision. Lightning Bolt, Protection from Evil 10’, Protection from Normal Missiles, Resist Fire, Resist Lightning, Tongues, Water Breathing
4th Level: Confusion, Dimension Door, Hallucinatory Terrain, Ice Storm/Wall of Ice, Massmorph, Polymorph Other, Reduce, Remove Curse, Stone skin, Wall of Fire, Wizard Eye
5th Level: Animate Dead, Cloudkill, Conjure Elemental, Dissolve, Hold Monster, Magic Jar, Move Earth, Passwall, Teleport, Wall of Stone, Wood Form,
6th Level: Antimagic Shell, Disintegrate, Disguise, Stone Form, Weather Control.
7th Level: Power Word Stun, Statue
8th Level: Permanency, Mass Teleport
Spells 6 5 5 5 4 4 3 2
Spells Memorized: (Spell Combination skill used)
Shield, Sleep, Analyse x2, Light, Magic Missile x4, Charm Person
Azimi’s Fire Fingers x2, Knock x3, Invisibility, ESP, Detect Invisibility, Phantasmal Force, Wizard Lock
Dispel Magic, Haste, Fireball, Lightning Bolt, Fly, Protection from Evil 10’, Resist Fire
Stoneskin, Dimension Door, Ice Storm, Wall of Fire
Hold Monster, Conjure Elemental, Dissolve, Harden, Wall of Stone
Anti Magic Shell, Disintegrate, Disguise
Statue, Power Word Stun
Money: 8 pp, 33 gp 10 ep, 17 sp, 0 cp. 10,000gpx1 1000gpx1, 500gp x9, 50gp x8 10gpx9 gems,
Stashed at home: 17,544gp, Gem 50,000gp
30 Noble Class Clothes, Boots, Belt,
20 Staff of Elements (23 charges)
0 Braces of Protection AC 2
0 Helm of Reading
6 1’ Blowgun +2
6 – 22 Blowgun Darts coated in poison (27 save at -2 or die. 5 save or sleep)
10 Dagger +2 , + 3 vs spell casters
10 Dagger +2 , poison
5 Wand of Enemy Detection (17 charges)
5 Wand of Magic Detection (14 charges)
5 Wand of Trap Detection (15 Charges)
5 Wand of Cold (16 Charges)
5 Wand of Magic Missiles (15Charges)
5 Wand of Fireballs (18 Charges)
5 Want of Paralyzation (9 charges)
0 Ring of Protection +4
0 Ring of Spell Turning (8 charges per day)
0 Ring of Regeneration
15 Displacer Cloak
10 Potion of Poison (5 dozes save or die for dagger)
30 Potion of Poison x3
10 Potion of Healing
10 Potion of Extra Healing
5 Scroll case containing Portals Scroll, Knock, Fireball, Wall of Fire, Communications scrolls.
2 Belt Pouch x2 (Capacity 50: used 50, used 17)
8 Backpack (Capacity 400 cn. Used: 235)
30 Crystal Ball
5 Large Sack.
Enc Total: 302 (Speed: 120 feet/turn, 40 feet/round)
Journal Second Entry
Mighty Daughter of Chasity Daughter of The Shining One
Queen of Vestland
Jarl of Brinsforth
Magist to Royal Court of Vestland
Council member of Jarrvik School of Magic (Royal Warrant)
12 Apprentices (Levels 1-3)
6 Retainers (Clerics & Fighters Level 5+)
Retainers have: Whip +2, Mace +1, Ring of Protection +1, Dagger +1, Dagger +2 x2,
Wand of Fireballs (20 charges). Wand of Lightning Bolts (20 Charges), Bastard Sword +2, Wand of Trap Detection (20 charges). Wand Magic Missiles (9), Braces AC2
In Library: Quil of Copying, Crystal Ball, Staff of Power, Staff of Wizardry, Dagger +2
Dominion of Brinforth
- Borderland 2/6, Small Tower, Brindenfjord (128), 348 families , 2 resources (A, M), Income (4760gp + 476gp + 1904gp)
Total Income (Std:4760gp Tax:476gp Res:1904gp) XP: 2380xp / month
Brinsforth Treasury: 114,656 gp
Dominion Confidence Level: 81 +150 = 231 + d100
Living on the whim of the moment is one of the main tenants of Azimi, she believes herself to be a magic user of amazing potential, and woman of supreme beauty, even more than is actually true. Unbelievably, Azimi’s believe in herself is so strong that she won’t hesitate to use violence/magic to achieve her quest for knowledge and power.
Get what she can and give nothing back, however this has not stopped her from running away if someone truly threatens her. She only gives a passing observance towards those religious types who blather on about this Immortal or that Immortal, not to cause offence, but generally she doesn’t have time because the Azimi’s world is more important than theirs.
If someone was to threaten or insult her she often lets the insult go at the time and will actively beginning planning her vengence. Often pursing her lips and picking her teeth with her little finger. However, planning was never really her strong suit, becoming bored with the whole process of vengdetta, leaving the slight unanswered, but remembered. It is more likely that she will repay the slight with her constant and unbelievable ability to lie. In fact, if truth could be told, she seems almost incapable of telling the truth, ever. Oddly, if you take the opposite of what she says, it is more likely to be the truth than a lie. Being a constant and unabated liar, means that she herself believes that everyone is always lying to her, making her highly suspicious of everyone. However, despite all her faults, Azimi is incredibly open minded, as long as anyone compliments her she will accept them wholeheartedly. Someways like a cat always seeking attention, but never for long.
Azimi’s family have been living in Vestland region of Zealand for generations often acting as knowledge keepers or court mages towards the Hennesdalir clan , As that clan rose in power so did Azimi’s family, who had travelled from Emirates of Ylaruam. The family have always claimed that they were newly travelled into Vestland, and therefore call themselves “New Zealanders” after the local province.
Following the family tradition she was sent away for the Great School of Magic in Galantri, before returning to the Northern Reaches seeing personal gain. This was heightened by the fact that she ran out of funds at the school and requires money to continue. Oddly, when she came of age, as is in the northern tradition, no one gave her any funds, seeing her as a lying brat constantly pushing the bounds of decency and lawfulness. The only person who gave her any funds was the old wise family servant, Old Nann who had looked after Azimi since she was in the cribb. Azimi’s only truly trusts Old Nann, she would truely do anything for the old crone whom had adored and looked after Azimi after her parents had largely ignored her. This even involved following Old Nann back to her home village of Ravenholm when she was dismissed by Azimi’s family.